Paper Mario DX
Paper Mario (N64) modding
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mim_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x32
2
#define MODEL_g19 0x31
3
#define MODEL_flo1 0x30
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#define MODEL_flo2 0x2F
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#define MODEL_o69 0x2E
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#define MODEL_o68 0x2D
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#define MODEL_o67 0x2C
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#define MODEL_o66 0x2B
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#define MODEL_o65 0x2A
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#define MODEL_g2 0x29
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#define MODEL_g14 0x28
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#define MODEL_o38 0x27
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#define MODEL_o37 0x26
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#define MODEL_o36 0x25
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#define MODEL_o35 0x24
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#define MODEL_o32 0x23
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#define MODEL_g13 0x22
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#define MODEL_o44 0x21
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#define MODEL_o43 0x20
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#define MODEL_o30 0x1F
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#define MODEL_o28 0x1E
22
#define MODEL_ki2 0x1D
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#define MODEL_o27 0x1C
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#define MODEL_o26 0x1B
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#define MODEL_o25 0x1A
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#define MODEL_o24 0x19
27
#define MODEL_o23 0x18
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#define MODEL_ki1 0x17
29
#define MODEL_o64 0x16
30
#define MODEL_o42 0x15
31
#define MODEL_o41 0x14
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#define MODEL_o40 0x13
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#define MODEL_eda 0x12
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#define MODEL_o22 0x11
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#define MODEL_o21 0x10
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#define MODEL_o20 0xF
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#define MODEL_g1 0xE
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#define MODEL_g10 0xD
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#define MODEL_o19 0xC
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#define MODEL_o13 0xB
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#define MODEL_o14 0xA
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#define MODEL_g9 0x9
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#define MODEL_o12 0x8
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#define MODEL_o11 0x7
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#define MODEL_g3 0x6
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#define MODEL_g7 0x5
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#define MODEL_o8 0x4
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#define MODEL_o7 0x3
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#define MODEL_g5 0x2
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#define MODEL_o4 0x1
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#define MODEL_o3 0x0
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include
mapfs
mim_10_shape.h
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