Paper Mario DX
Paper Mario (N64) modding
 
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mim_11_hit.h
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1#define COLLIDER_Root 0x24
2#define COLLIDER_g74 0x23
3#define COLLIDER_o210 0x22
4#define COLLIDER_o209 0x21
5#define COLLIDER_o208 0x20
6#define COLLIDER_o207 0x1F
7#define COLLIDER_hei 0x1E
8#define COLLIDER_o215 0x1D
9#define COLLIDER_o206 0x1C
10#define COLLIDER_o205 0x1B
11#define COLLIDER_h_dai 0x1A
12#define COLLIDER_ie 0x19
13#define COLLIDER_kabe2 0x18
14#define COLLIDER_stage 0x17
15#define COLLIDER_iwa 0x16
16#define COLLIDER_o153 0x15
17#define COLLIDER_kusa 0x14
18#define COLLIDER_o148 0x13
19#define COLLIDER_o214 0x12
20#define COLLIDER_o213 0x11
21#define COLLIDER_o212 0x10
22#define COLLIDER_road 0xF
23#define COLLIDER_exit 0xE
24#define COLLIDER_mon 0xD
25#define COLLIDER_doa 0xC
26#define COLLIDER_nd 0xB
27#define COLLIDER_ttd 0xA
28#define COLLIDER_deilid 0x9
29#define COLLIDER_odeilitd 0x8
30#define COLLIDER_exitw 0x7
31#define COLLIDER_nw 0x6
32#define COLLIDER_deiliw 0x5
33#define COLLIDER_deilitw 0x4
34#define COLLIDER_exite 0x3
35#define COLLIDER_ne 0x2
36#define COLLIDER_deilie 0x1
37#define COLLIDER_deilite 0x0
38
39#define ZONE_Root 0x6
40#define ZONE_Default 0x5
41#define ZONE_out2 0x4
42#define ZONE_out 0x3
43#define ZONE_girden 0x2
44#define ZONE_deilie 0x1
45#define ZONE_deiliw 0x0
46