Paper Mario DX
Paper Mario (N64) modding
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mim_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x24
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#define COLLIDER_g74 0x23
3
#define COLLIDER_o210 0x22
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#define COLLIDER_o209 0x21
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#define COLLIDER_o208 0x20
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#define COLLIDER_o207 0x1F
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#define COLLIDER_hei 0x1E
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#define COLLIDER_o215 0x1D
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#define COLLIDER_o206 0x1C
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#define COLLIDER_o205 0x1B
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#define COLLIDER_h_dai 0x1A
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#define COLLIDER_ie 0x19
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#define COLLIDER_kabe2 0x18
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#define COLLIDER_stage 0x17
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#define COLLIDER_iwa 0x16
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#define COLLIDER_o153 0x15
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#define COLLIDER_kusa 0x14
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#define COLLIDER_o148 0x13
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#define COLLIDER_o214 0x12
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#define COLLIDER_o213 0x11
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#define COLLIDER_o212 0x10
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#define COLLIDER_road 0xF
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#define COLLIDER_exit 0xE
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#define COLLIDER_mon 0xD
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#define COLLIDER_doa 0xC
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#define COLLIDER_nd 0xB
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#define COLLIDER_ttd 0xA
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#define COLLIDER_deilid 0x9
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#define COLLIDER_odeilitd 0x8
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#define COLLIDER_exitw 0x7
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#define COLLIDER_nw 0x6
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#define COLLIDER_deiliw 0x5
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#define COLLIDER_deilitw 0x4
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#define COLLIDER_exite 0x3
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#define COLLIDER_ne 0x2
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#define COLLIDER_deilie 0x1
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#define COLLIDER_deilite 0x0
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#define ZONE_Root 0x6
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#define ZONE_Default 0x5
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#define ZONE_out2 0x4
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#define ZONE_out 0x3
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#define ZONE_girden 0x2
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#define ZONE_deilie 0x1
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#define ZONE_deiliw 0x0
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include
mapfs
mim_11_hit.h
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