Paper Mario DX
Paper Mario (N64) modding
 
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mim_12_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x11
2#define COLLIDER_g21 0x10
3#define COLLIDER_o67 0xF
4#define COLLIDER_g23 0xE
5#define COLLIDER_o82 0xD
6#define COLLIDER_o73 0xC
7#define COLLIDER_etc 0xB
8#define COLLIDER_o81 0xA
9#define COLLIDER_m_kusa1 0x9
10#define COLLIDER_exit 0x8
11#define COLLIDER_exite 0x7
12#define COLLIDER_ne 0x6
13#define COLLIDER_deilie 0x5
14#define COLLIDER_deilite 0x4
15#define COLLIDER_exitw 0x3
16#define COLLIDER_nw 0x2
17#define COLLIDER_deiliw 0x1
18#define COLLIDER_deilitw 0x0
19
20#define ZONE_Root 0x3
21#define ZONE_g1 0x2
22#define ZONE_g2 0x1
23#define ZONE_o1 0x0
24