Paper Mario DX
Paper Mario (N64) modding
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mim_12_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x11
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#define COLLIDER_g21 0x10
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#define COLLIDER_o67 0xF
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#define COLLIDER_g23 0xE
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#define COLLIDER_o82 0xD
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#define COLLIDER_o73 0xC
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#define COLLIDER_etc 0xB
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#define COLLIDER_o81 0xA
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#define COLLIDER_m_kusa1 0x9
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#define COLLIDER_exit 0x8
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#define COLLIDER_exite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_g2 0x1
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#define ZONE_o1 0x0
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include
mapfs
mim_12_hit.h
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