Paper Mario DX
Paper Mario (N64) modding
 
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mim_12_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g19 0x2B
3#define MODEL_g22 0x2A
4#define MODEL_o68 0x29
5#define MODEL_g21 0x28
6#define MODEL_o67 0x27
7#define MODEL_g20 0x26
8#define MODEL_o66 0x25
9#define MODEL_o65 0x24
10#define MODEL_o64 0x23
11#define MODEL_g2 0x22
12#define MODEL_iwa 0x21
13#define MODEL_o72 0x20
14#define MODEL_a_iwa1 0x1F
15#define MODEL_m_iwa3 0x1E
16#define MODEL_m_iwa2 0x1D
17#define MODEL_m_iwa1 0x1C
18#define MODEL_kusa 0x1B
19#define MODEL_a_kusa1 0x1A
20#define MODEL_m_kusa4 0x19
21#define MODEL_m_kusa3 0x18
22#define MODEL_m_kusa1 0x17
23#define MODEL_ki1 0x16
24#define MODEL_o42 0x15
25#define MODEL_o41 0x14
26#define MODEL_o40 0x13
27#define MODEL_eda 0x12
28#define MODEL_o22 0x11
29#define MODEL_o21 0x10
30#define MODEL_o20 0xF
31#define MODEL_g1 0xE
32#define MODEL_g10 0xD
33#define MODEL_o19 0xC
34#define MODEL_o13 0xB
35#define MODEL_o14 0xA
36#define MODEL_g9 0x9
37#define MODEL_o12 0x8
38#define MODEL_o11 0x7
39#define MODEL_g3 0x6
40#define MODEL_g7 0x5
41#define MODEL_o8 0x4
42#define MODEL_o7 0x3
43#define MODEL_g5 0x2
44#define MODEL_o4 0x1
45#define MODEL_o3 0x0
46