Paper Mario DX
Paper Mario (N64) modding
 
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mim_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x21
2#define MODEL_dai 0x20
3#define MODEL_waku1 0x1F
4#define MODEL_y 0x1E
5#define MODEL_y3 0x1D
6#define MODEL_y2 0x1C
7#define MODEL_y1 0x1B
8#define MODEL_z 0x1A
9#define MODEL_z1 0x19
10#define MODEL_n 0x18
11#define MODEL_n2 0x17
12#define MODEL_n1 0x16
13#define MODEL_m 0x15
14#define MODEL_m1 0x14
15#define MODEL_iwa 0x13
16#define MODEL_o225 0x12
17#define MODEL_o217 0x11
18#define MODEL_yuka 0x10
19#define MODEL_kusa 0xF
20#define MODEL_g55 0xE
21#define MODEL_waku2 0xD
22#define MODEL_kusa4_2 0xC
23#define MODEL_kusa4 0xB
24#define MODEL_iwa1 0xA
25#define MODEL_ki1 0x9
26#define MODEL_gake 0x8
27#define MODEL_ki3 0x7
28#define MODEL_ki2 0x6
29#define MODEL_iwa2 0x5
30#define MODEL_kusa3 0x4
31#define MODEL_kusa2 0x3
32#define MODEL_ki4 0x2
33#define MODEL_yuka2 0x1
34#define MODEL_waku 0x0
35