Paper Mario DX
Paper Mario (N64) modding
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mim_bt01_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x21
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#define MODEL_dai 0x20
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#define MODEL_waku1 0x1F
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#define MODEL_y 0x1E
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#define MODEL_y3 0x1D
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#define MODEL_y2 0x1C
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#define MODEL_y1 0x1B
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#define MODEL_z 0x1A
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#define MODEL_z1 0x19
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#define MODEL_n 0x18
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#define MODEL_n2 0x17
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#define MODEL_n1 0x16
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#define MODEL_m 0x15
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#define MODEL_m1 0x14
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#define MODEL_iwa 0x13
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#define MODEL_o225 0x12
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#define MODEL_o217 0x11
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#define MODEL_yuka 0x10
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#define MODEL_kusa 0xF
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#define MODEL_g55 0xE
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#define MODEL_waku2 0xD
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#define MODEL_kusa4_2 0xC
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#define MODEL_kusa4 0xB
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#define MODEL_iwa1 0xA
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#define MODEL_ki1 0x9
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#define MODEL_gake 0x8
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#define MODEL_ki3 0x7
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#define MODEL_ki2 0x6
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#define MODEL_iwa2 0x5
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#define MODEL_kusa3 0x4
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#define MODEL_kusa2 0x3
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#define MODEL_ki4 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
mim_bt01_shape.h
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