5 {{{ -10, -10, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255 }}},
6 {{{ 20, -10, 0 }, 0, { 2048, 0 }, { 255, 255, 255, 255 }}},
7 {{{ 20, 10, 0 }, 0, { 2048, 1024 }, { 255, 255, 255, 255 }}},
8 {{{ -10, 10, 0 }, 0, { 0, 1024 }, { 255, 255, 255, 255 }}},
11 {{{ -2, 0, -1 }, 0, { 0, 0 }, { 25, 20, 0, 255 }}},
12 {{{ 1, 0, -1 }, 0, { 0, 0 }, { 25, 20, 0, 255 }}},
13 {{{ 1, 19, -1 }, 0, { 0, 0 }, { 25, 20, 0, 255 }}},
14 {{{ -2, 19, -1 }, 0, { 0, 0 }, { 25, 20, 0, 255 }}},
20 gsDPSetTextureLUT(G_TT_RGBA16),
21 gsDPLoadTLUT_pal256(D_0A000880_E5A780),
22 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
23 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
24 gsDPSetTextureDetail(G_TD_CLAMP),
25 gsDPSetTextureLOD(G_TL_TILE),
26 gsDPLoadTextureBlock(D_0A000080_E59F80, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
27 gsDPSetTexturePersp(G_TP_PERSP),
28 gsDPSetTextureFilter(G_TF_BILERP),
33 1.000000, 0.000000, 0.000000, -0.180848,
34 0.000000, 1.000000, 0.000000, 20.000000,
35 0.000000, 0.000000, 1.000000, 1.000000,
36 0.000000, 0.000000, 0.000000, 1.000000
41 gsDPSetCycleType(G_CYC_1CYCLE),
42 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
43 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
44 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
45 gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
46 gsSPSetGeometryMode(G_CULL_BACK),
48 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
59 gsDPSetCycleType(G_CYC_1CYCLE),
60 gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
62 gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
63 gsSPSetGeometryMode(G_CULL_BACK),
65 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
72 gsSPPopMatrix(G_MTX_MODELVIEW),
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Gfx Entity_ArrowSign_RenderRotatedSign[]
Mtx Entity_ArrowSign_mtxSign
Gfx Entity_ArrowSign_Render[]
Gfx Entity_ArrowSign_RenderPole__[]
Gfx Entity_ArrowSign_RenderPole_[]
Vtx Entity_ArrowSign_vtxSign[]
Gfx Entity_ArrowSign_RenderSign[]
Vtx Entity_ArrowSign_vtxPole[]
Gfx Entity_ArrowSign_LoadTexture[]
Gfx Entity_ArrowSign_RenderPole[]
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)