4 {{{ -30, 1, -30 }, 0, { 0, 1024 }, { 255, 255, 255, 255 }}},
5 {{{ -30, 1, 30 }, 0, { 1024, 1024 }, { 255, 255, 255, 255 }}},
6 {{{ 30, 1, 30 }, 0, { 1024, 0 }, { 255, 255, 255, 255 }}},
7 {{{ 30, 1, -30 }, 0, { 0, 0 }, { 255, 255, 255, 255 }}},
10 {{{ -30, -1, -30 }, 0, { 0, 1024 }, { 128, 128, 128, 255 }}},
11 {{{ -30, -1, 30 }, 0, { 1024, 1024 }, { 128, 128, 128, 255 }}},
12 {{{ 30, -1, 30 }, 0, { 1024, 0 }, { 128, 128, 128, 255 }}},
13 {{{ 30, -1, -30 }, 0, { 0, 0 }, { 128, 128, 128, 255 }}},
16 {{{ -30, 0, -30 }, 0, { 0, 1024 }, { 10, 10, 10, 128 }}},
17 {{{ -30, 0, 30 }, 0, { 1024, 1024 }, { 10, 10, 10, 128 }}},
18 {{{ 30, 0, 30 }, 0, { 1024, 0 }, { 10, 10, 10, 128 }}},
19 {{{ 30, 0, -30 }, 0, { 0, 0 }, { 10, 10, 10, 128 }}},
22 {{{ -30, 1, -30 }, 0, { 0, 1024 }, { 255, 255, 255, 255 }}},
23 {{{ -30, 1, 30 }, 0, { 1024, 1024 }, { 255, 255, 255, 255 }}},
24 {{{ 30, 1, 30 }, 0, { 1024, 0 }, { 255, 255, 255, 255 }}},
25 {{{ 30, 1, -30 }, 0, { 0, 0 }, { 255, 255, 255, 255 }}},
28 {{{ -30, -1, -30 }, 0, { 0, 1024 }, { 128, 128, 128, 255 }}},
29 {{{ -30, -1, 30 }, 0, { 1024, 1024 }, { 128, 128, 128, 255 }}},
30 {{{ 30, -1, 30 }, 0, { 1024, 0 }, { 128, 128, 128, 255 }}},
31 {{{ 30, -1, -30 }, 0, { 0, 0 }, { 128, 128, 128, 255 }}}
34 {{{ -30, 0, -30 }, 0, { 0, 1024 }, { 10, 10, 10, 128 }}},
35 {{{ -30, 0, 30 }, 0, { 1024, 1024 }, { 10, 10, 10, 128 }}},
36 {{{ 30, 0, 30 }, 0, { 1024, 0 }, { 10, 10, 10, 128 }}},
37 {{{ 30, 0, -30 }, 0, { 0, 0 }, { 10, 10, 10, 128 }}},
42 gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
43 gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK),
45 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
51 gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
52 gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK),
54 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
59 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
61 gsDPSetCycleType(G_CYC_1CYCLE),
62 gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
63 gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK),
64 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
65 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
67 gsSP2Triangles(0, 2, 1, 0, 0, 3, 2, 0),
72 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
74 gsDPSetCycleType(G_CYC_1CYCLE),
75 gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
76 gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK),
77 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
78 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
80 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),