4#include "entity/model/StarBoxLauncher_1.vtx.inc.c"
5#include "entity/model/StarBoxLauncher_2.vtx.inc.c"
6#include "entity/model/StarBoxLauncher_3.vtx.inc.c"
7#include "entity/model/StarBoxLauncher_4.vtx.inc.c"
16 gsDPLoadTextureBlock(
D_0A000290_E55CD0,
G_IM_FMT_RGBA,
G_IM_SIZ_16b, 16, 16, 0,
G_TX_MIRROR |
G_TX_WRAP,
G_TX_MIRROR |
G_TX_WRAP, 4, 4,
G_TX_NOLOD,
G_TX_NOLOD),
31 gsDPLoadTextureBlock_4b(
D_0A000508_E55F48,
G_IM_FMT_CI, 128, 32, 0,
G_TX_NOMIRROR |
G_TX_WRAP,
G_TX_NOMIRROR |
G_TX_WRAP, 7, 5,
G_TX_NOLOD,
G_TX_NOLOD),
46 gsDPLoadTextureBlock_4b(
D_0A000DD0_E56810,
G_IM_FMT_CI, 16, 32, 0,
G_TX_MIRROR |
G_TX_WRAP,
G_TX_MIRROR |
G_TX_WRAP, 4, 5,
G_TX_NOLOD,
G_TX_NOLOD),
53 1.000000, 0.000000, 0.000000, 0.000000,
54 0.000000, 1.000000, 0.000000, 0.000000,
55 0.000000, 0.000000, 1.000000, 0.000000,
56 0.000000, 0.000000, 0.000000, 1.000000
BSS s32 PopupMenu_SelectedIndex
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Gfx Entity_StarBoxLauncher_LoadTextureLink[]
Gfx Entity_StarBoxLauncher_RenderBox[]
Gfx Entity_StarBoxLauncher_RenderChain[]
Mtx Entity_StarBoxLauncher_mtx
Gfx Entity_StarBoxLauncher_RenderFace[]
Gfx Entity_StarBoxLauncher_LoadTextureBox[]
Gfx Entity_StarBoxLauncher_RenderBoxCover[]
Gfx Entity_StarBoxLauncher_LoadTextureFace[]
Gfx Entity_StarBoxLauncher_RenderTop[]
unsigned char D_0A000508_E55F48[]
unsigned char D_0A000D08_E56748[]
Gfx Entity_StarBoxLauncher_RenderBottom[]
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)