9 gsDPSetTextureLUT(G_TT_RGBA16),
10 gsDPLoadTLUT_pal16(0, D_0A000580_E44D80),
11 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
12 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
13 gsDPSetTextureDetail(G_TD_CLAMP),
14 gsDPSetTextureLOD(G_TL_TILE),
15 gsDPLoadTextureBlock_4b(D_0A000480_E44C80, G_IM_FMT_CI, 16, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 5, G_TX_NOLOD, G_TX_NOLOD),
16 gsDPSetTexturePersp(G_TP_PERSP),
17 gsDPSetTextureFilter(G_TF_BILERP),
30 gsDPSetCycleType(G_CYC_1CYCLE),
32 gsSPClearGeometryMode(G_LIGHTING),
33 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
34 gsSPVertex(&D_0A000000_E44800[24], 1, 0),
35 gsSPVertex(&D_0A000000_E44800[28], 1, 1),
36 gsSPVertex(&D_0A000000_E44800[35], 1, 2),
37 gsSPVertex(&D_0A000000_E44800[39], 1, 3),
38 gsSPVertex(&D_0A000000_E44800[43], 1, 4),
39 gsSPVertex(&D_0A000000_E44800[47], 2, 5),
40 gsSPVertex(&D_0A000000_E44800[52], 1, 7),
41 gsSPVertex(&D_0A000000_E44800[56], 16, 8),
42 gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
43 gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
44 gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
45 gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
46 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
47 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
53 gsDPSetCycleType(G_CYC_1CYCLE),
55 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
56 gsSPSetGeometryMode(G_SHADING_SMOOTH),
57 gsSPVertex(&D_0A000000_E44800[48], 8, 0),
58 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
59 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
65 gsDPSetCycleType(G_CYC_1CYCLE),
67 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
68 gsSPSetGeometryMode(G_SHADING_SMOOTH),
69 gsSPVertex(&D_0A000000_E44800[40], 8, 0),
70 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
71 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
77 gsDPSetCycleType(G_CYC_1CYCLE),
79 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
80 gsSPSetGeometryMode(G_SHADING_SMOOTH),
81 gsSPVertex(&D_0A000000_E44800[32], 8, 0),
82 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
83 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
89 gsDPSetCycleType(G_CYC_1CYCLE),
91 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
92 gsSPSetGeometryMode(G_SHADING_SMOOTH),
93 gsSPVertex(&D_0A000000_E44800[24], 8, 0),
94 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
95 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
101 gsDPSetCycleType(G_CYC_1CYCLE),
103 gsSPClearGeometryMode(G_LIGHTING),
104 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
105 gsSPVertex(&D_0A000000_E44800[0], 24, 0),
106 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
107 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
108 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
109 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
110 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
111 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
112 gsSPEndDisplayList(),
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)