Paper Mario DX
Paper Mario (N64) modding
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nok_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x56
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#define COLLIDER_g75 0x55
3
#define COLLIDER_o461 0x54
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#define COLLIDER_o460 0x53
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#define COLLIDER_o459 0x52
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#define COLLIDER_o458 0x51
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#define COLLIDER_o427 0x50
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#define COLLIDER_o332 0x4F
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#define COLLIDER_o346 0x4E
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#define COLLIDER_g1 0x4D
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#define COLLIDER_mura 0x4C
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#define COLLIDER_g65 0x4B
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#define COLLIDER_o282 0x4A
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#define COLLIDER_o281 0x49
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#define COLLIDER_o226 0x48
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#define COLLIDER_o283 0x47
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#define COLLIDER_g62 0x46
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#define COLLIDER_o381 0x45
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#define COLLIDER_o364 0x44
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#define COLLIDER_o280 0x43
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#define COLLIDER_o210 0x42
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#define COLLIDER_kameki 0x41
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#define COLLIDER_g69 0x40
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#define COLLIDER_o301 0x3F
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#define COLLIDER_o300 0x3E
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#define COLLIDER_o302 0x3D
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#define COLLIDER_o299 0x3C
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#define COLLIDER_o286 0x3B
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#define COLLIDER_o285 0x3A
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#define COLLIDER_o284 0x39
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#define COLLIDER_o287 0x38
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#define COLLIDER_g70 0x37
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#define COLLIDER_o298 0x36
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#define COLLIDER_o292 0x35
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#define COLLIDER_o291 0x34
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#define COLLIDER_g50 0x33
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#define COLLIDER_o518 0x32
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#define COLLIDER_o252 0x31
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#define COLLIDER_o362 0x30
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#define COLLIDER_sakuji 0x2F
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#define COLLIDER_g72 0x2E
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#define COLLIDER_o316 0x2D
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#define COLLIDER_o315 0x2C
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#define COLLIDER_o317 0x2B
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#define COLLIDER_o314 0x2A
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#define COLLIDER_o312 0x29
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#define COLLIDER_o311 0x28
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#define COLLIDER_o310 0x27
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#define COLLIDER_o313 0x26
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#define COLLIDER_g71 0x25
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#define COLLIDER_o368 0x24
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#define COLLIDER_o367 0x23
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#define COLLIDER_o308 0x22
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#define COLLIDER_o307 0x21
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#define COLLIDER_g45 0x20
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#define COLLIDER_o479 0x1F
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#define COLLIDER_o480 0x1E
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#define COLLIDER_o462 0x1D
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#define COLLIDER_o390 0x1C
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#define COLLIDER_o408 0x1B
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#define COLLIDER_o236 0x1A
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#define COLLIDER_g89 0x19
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#define COLLIDER_g87 0x18
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#define COLLIDER_o426 0x17
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#define COLLIDER_o425 0x16
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#define COLLIDER_o424 0x15
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#define COLLIDER_o423 0x14
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#define COLLIDER_o422 0x13
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#define COLLIDER_o421 0x12
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#define COLLIDER_g88 0x11
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#define COLLIDER_o474 0x10
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#define COLLIDER_o473 0xF
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#define COLLIDER_o472 0xE
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#define COLLIDER_o471 0xD
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#define COLLIDER_o348 0xC
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#define COLLIDER_o279 0xB
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#define COLLIDER_o419 0xA
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#define COLLIDER_o417 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_g86 0x7
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#define COLLIDER_o258 0x6
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#define COLLIDER_deilitw 0x5
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#define COLLIDER_deiliw 0x4
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#define COLLIDER_g74 0x3
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#define COLLIDER_o270 0x2
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#define COLLIDER_deilitn 0x1
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#define COLLIDER_deilin 0x0
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#define ZONE_Root 0xE
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#define ZONE_g1 0xD
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#define ZONE_mura 0xC
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#define ZONE_o210 0xB
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#define ZONE_kameki 0xA
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#define ZONE_o169 0x9
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#define ZONE_sakuji 0x8
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#define ZONE_o278 0x7
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#define ZONE_o163 0x6
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#define ZONE_g3 0x5
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#define ZONE_o271 0x4
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#define ZONE_o277 0x3
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#define ZONE_o316 0x2
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#define ZONE_o315 0x1
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#define ZONE_o4 0x0
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include
mapfs
nok_02_hit.h
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