Paper Mario DX
Paper Mario (N64) modding
 
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nok_02_hit.h
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1#define COLLIDER_Root 0x56
2#define COLLIDER_g75 0x55
3#define COLLIDER_o461 0x54
4#define COLLIDER_o460 0x53
5#define COLLIDER_o459 0x52
6#define COLLIDER_o458 0x51
7#define COLLIDER_o427 0x50
8#define COLLIDER_o332 0x4F
9#define COLLIDER_o346 0x4E
10#define COLLIDER_g1 0x4D
11#define COLLIDER_mura 0x4C
12#define COLLIDER_g65 0x4B
13#define COLLIDER_o282 0x4A
14#define COLLIDER_o281 0x49
15#define COLLIDER_o226 0x48
16#define COLLIDER_o283 0x47
17#define COLLIDER_g62 0x46
18#define COLLIDER_o381 0x45
19#define COLLIDER_o364 0x44
20#define COLLIDER_o280 0x43
21#define COLLIDER_o210 0x42
22#define COLLIDER_kameki 0x41
23#define COLLIDER_g69 0x40
24#define COLLIDER_o301 0x3F
25#define COLLIDER_o300 0x3E
26#define COLLIDER_o302 0x3D
27#define COLLIDER_o299 0x3C
28#define COLLIDER_o286 0x3B
29#define COLLIDER_o285 0x3A
30#define COLLIDER_o284 0x39
31#define COLLIDER_o287 0x38
32#define COLLIDER_g70 0x37
33#define COLLIDER_o298 0x36
34#define COLLIDER_o292 0x35
35#define COLLIDER_o291 0x34
36#define COLLIDER_g50 0x33
37#define COLLIDER_o518 0x32
38#define COLLIDER_o252 0x31
39#define COLLIDER_o362 0x30
40#define COLLIDER_sakuji 0x2F
41#define COLLIDER_g72 0x2E
42#define COLLIDER_o316 0x2D
43#define COLLIDER_o315 0x2C
44#define COLLIDER_o317 0x2B
45#define COLLIDER_o314 0x2A
46#define COLLIDER_o312 0x29
47#define COLLIDER_o311 0x28
48#define COLLIDER_o310 0x27
49#define COLLIDER_o313 0x26
50#define COLLIDER_g71 0x25
51#define COLLIDER_o368 0x24
52#define COLLIDER_o367 0x23
53#define COLLIDER_o308 0x22
54#define COLLIDER_o307 0x21
55#define COLLIDER_g45 0x20
56#define COLLIDER_o479 0x1F
57#define COLLIDER_o480 0x1E
58#define COLLIDER_o462 0x1D
59#define COLLIDER_o390 0x1C
60#define COLLIDER_o408 0x1B
61#define COLLIDER_o236 0x1A
62#define COLLIDER_g89 0x19
63#define COLLIDER_g87 0x18
64#define COLLIDER_o426 0x17
65#define COLLIDER_o425 0x16
66#define COLLIDER_o424 0x15
67#define COLLIDER_o423 0x14
68#define COLLIDER_o422 0x13
69#define COLLIDER_o421 0x12
70#define COLLIDER_g88 0x11
71#define COLLIDER_o474 0x10
72#define COLLIDER_o473 0xF
73#define COLLIDER_o472 0xE
74#define COLLIDER_o471 0xD
75#define COLLIDER_o348 0xC
76#define COLLIDER_o279 0xB
77#define COLLIDER_o419 0xA
78#define COLLIDER_o417 0x9
79#define COLLIDER_g3 0x8
80#define COLLIDER_g86 0x7
81#define COLLIDER_o258 0x6
82#define COLLIDER_deilitw 0x5
83#define COLLIDER_deiliw 0x4
84#define COLLIDER_g74 0x3
85#define COLLIDER_o270 0x2
86#define COLLIDER_deilitn 0x1
87#define COLLIDER_deilin 0x0
88
89#define ZONE_Root 0xE
90#define ZONE_g1 0xD
91#define ZONE_mura 0xC
92#define ZONE_o210 0xB
93#define ZONE_kameki 0xA
94#define ZONE_o169 0x9
95#define ZONE_sakuji 0x8
96#define ZONE_o278 0x7
97#define ZONE_o163 0x6
98#define ZONE_g3 0x5
99#define ZONE_o271 0x4
100#define ZONE_o277 0x3
101#define ZONE_o316 0x2
102#define ZONE_o315 0x1
103#define ZONE_o4 0x0
104