Paper Mario DX
Paper Mario (N64) modding
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nok_03_hit.h
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1
#define COLLIDER_Root 0x17
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#define COLLIDER_g259 0x16
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#define COLLIDER_o834 0x15
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#define COLLIDER_o830 0x14
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#define COLLIDER_o829 0x13
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#define COLLIDER_o828 0x12
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#define COLLIDER_g261 0x11
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#define COLLIDER_o825 0x10
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#define COLLIDER_o783 0xF
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#define COLLIDER_g20 0xE
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#define COLLIDER_o891 0xD
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#define COLLIDER_g277 0xC
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#define COLLIDER_o827 0xB
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#define COLLIDER_o826 0xA
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#define COLLIDER_deilite 0x9
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#define COLLIDER_deilie 0x8
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#define COLLIDER_deilitw 0x7
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#define COLLIDER_deiliw 0x6
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#define COLLIDER_g25 0x5
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#define COLLIDER_o360 0x4
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#define COLLIDER_o261 0x3
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#define COLLIDER_jimen 0x2
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#define COLLIDER_o824 0x1
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#define COLLIDER_o47 0x0
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#define ZONE_Root 0x4
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#define ZONE_g278 0x3
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#define ZONE_o830 0x2
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#define ZONE_o829 0x1
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#define ZONE_o828 0x0
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include
mapfs
nok_03_hit.h
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