Paper Mario DX
Paper Mario (N64) modding
 
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nok_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x42
2#define MODEL_g145 0x41
3#define MODEL_o840 0x40
4#define MODEL_o428 0x3F
5#define MODEL_o427 0x3E
6#define MODEL_o429 0x3D
7#define MODEL_o430 0x3C
8#define MODEL_o431 0x3B
9#define MODEL_o432 0x3A
10#define MODEL_o434 0x39
11#define MODEL_o433 0x38
12#define MODEL_ugo 0x37
13#define MODEL_suimen1 0x36
14#define MODEL_kabemizu 0x35
15#define MODEL_hanahana 0x34
16#define MODEL_g259 0x33
17#define MODEL_g270 0x32
18#define MODEL_o809 0x31
19#define MODEL_o806 0x30
20#define MODEL_o802 0x2F
21#define MODEL_o801 0x2E
22#define MODEL_o800 0x2D
23#define MODEL_g269 0x2C
24#define MODEL_o799 0x2B
25#define MODEL_o798 0x2A
26#define MODEL_g261 0x29
27#define MODEL_o783 0x28
28#define MODEL_o782 0x27
29#define MODEL_g69 0x26
30#define MODEL_o829 0x25
31#define MODEL_o828 0x24
32#define MODEL_g278 0x23
33#define MODEL_o833 0x22
34#define MODEL_o832 0x21
35#define MODEL_o831 0x20
36#define MODEL_o830 0x1F
37#define MODEL_o827 0x1E
38#define MODEL_o826 0x1D
39#define MODEL_o825 0x1C
40#define MODEL_o824 0x1B
41#define MODEL_g279 0x1A
42#define MODEL_g142 0x19
43#define MODEL_o420 0x18
44#define MODEL_o424 0x17
45#define MODEL_g141 0x16
46#define MODEL_o419 0x15
47#define MODEL_o423 0x14
48#define MODEL_ki 0x13
49#define MODEL_o425 0x12
50#define MODEL_o330 0x11
51#define MODEL_g277 0x10
52#define MODEL_o822 0xF
53#define MODEL_o821 0xE
54#define MODEL_o820 0xD
55#define MODEL_o819 0xC
56#define MODEL_g25 0xB
57#define MODEL_o38 0xA
58#define MODEL_o360 0x9
59#define MODEL_o353 0x8
60#define MODEL_o324 0x7
61#define MODEL_o308 0x6
62#define MODEL_o261 0x5
63#define MODEL_kabe 0x4
64#define MODEL_o71 0x3
65#define MODEL_o48 0x2
66#define MODEL_o47 0x1
67#define MODEL_o44 0x0
68