Paper Mario DX
Paper Mario (N64) modding
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nok_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x42
2
#define MODEL_g145 0x41
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#define MODEL_o840 0x40
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#define MODEL_o428 0x3F
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#define MODEL_o427 0x3E
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#define MODEL_o429 0x3D
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#define MODEL_o430 0x3C
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#define MODEL_o431 0x3B
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#define MODEL_o432 0x3A
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#define MODEL_o434 0x39
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#define MODEL_o433 0x38
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#define MODEL_ugo 0x37
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#define MODEL_suimen1 0x36
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#define MODEL_kabemizu 0x35
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#define MODEL_hanahana 0x34
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#define MODEL_g259 0x33
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#define MODEL_g270 0x32
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#define MODEL_o809 0x31
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#define MODEL_o806 0x30
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#define MODEL_o802 0x2F
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#define MODEL_o801 0x2E
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#define MODEL_o800 0x2D
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#define MODEL_g269 0x2C
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#define MODEL_o799 0x2B
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#define MODEL_o798 0x2A
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#define MODEL_g261 0x29
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#define MODEL_o783 0x28
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#define MODEL_o782 0x27
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#define MODEL_g69 0x26
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#define MODEL_o829 0x25
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#define MODEL_o828 0x24
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#define MODEL_g278 0x23
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#define MODEL_o833 0x22
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#define MODEL_o832 0x21
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#define MODEL_o831 0x20
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#define MODEL_o830 0x1F
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#define MODEL_o827 0x1E
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#define MODEL_o826 0x1D
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#define MODEL_o825 0x1C
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#define MODEL_o824 0x1B
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#define MODEL_g279 0x1A
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#define MODEL_g142 0x19
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#define MODEL_o420 0x18
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#define MODEL_o424 0x17
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#define MODEL_g141 0x16
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#define MODEL_o419 0x15
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#define MODEL_o423 0x14
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#define MODEL_ki 0x13
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#define MODEL_o425 0x12
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#define MODEL_o330 0x11
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#define MODEL_g277 0x10
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#define MODEL_o822 0xF
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#define MODEL_o821 0xE
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#define MODEL_o820 0xD
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#define MODEL_o819 0xC
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#define MODEL_g25 0xB
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#define MODEL_o38 0xA
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#define MODEL_o360 0x9
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#define MODEL_o353 0x8
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#define MODEL_o324 0x7
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#define MODEL_o308 0x6
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#define MODEL_o261 0x5
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#define MODEL_kabe 0x4
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#define MODEL_o71 0x3
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#define MODEL_o48 0x2
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#define MODEL_o47 0x1
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#define MODEL_o44 0x0
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include
mapfs
nok_03_shape.h
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