Paper Mario DX
Paper Mario (N64) modding
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nok_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_g1 0x1D
3
#define COLLIDER_g26 0x1C
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#define COLLIDER_g28 0x1B
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#define COLLIDER_o156 0x1A
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#define COLLIDER_o155 0x19
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#define COLLIDER_o154 0x18
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#define COLLIDER_o153 0x17
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#define COLLIDER_o152 0x16
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#define COLLIDER_o150 0x15
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#define COLLIDER_o147 0x14
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#define COLLIDER_g27 0x13
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#define COLLIDER_o146 0x12
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#define COLLIDER_o145 0x11
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#define COLLIDER_o144 0x10
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#define COLLIDER_o143 0xF
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#define COLLIDER_g12 0xE
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#define COLLIDER_deilitsw 0xD
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#define COLLIDER_deilisw 0xC
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#define COLLIDER_g25 0xB
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#define COLLIDER_o181 0xA
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#define COLLIDER_g22 0x9
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#define COLLIDER_o56 0x8
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#define COLLIDER_o57 0x7
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#define COLLIDER_o58 0x6
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#define COLLIDER_o59 0x5
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#define COLLIDER_g3 0x4
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#define COLLIDER_o45 0x3
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#define COLLIDER_o77 0x2
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#define COLLIDER_o76 0x1
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#define COLLIDER_o75 0x0
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#define ZONE_Root 0x5
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#define ZONE_g1 0x4
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#define ZONE_o39 0x3
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#define ZONE_o54 0x2
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#define ZONE_o55 0x1
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#define ZONE_o4 0x0
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include
mapfs
nok_04_hit.h
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