Paper Mario DX
Paper Mario (N64) modding
 
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nok_04_hit.h
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1#define COLLIDER_Root 0x1E
2#define COLLIDER_g1 0x1D
3#define COLLIDER_g26 0x1C
4#define COLLIDER_g28 0x1B
5#define COLLIDER_o156 0x1A
6#define COLLIDER_o155 0x19
7#define COLLIDER_o154 0x18
8#define COLLIDER_o153 0x17
9#define COLLIDER_o152 0x16
10#define COLLIDER_o150 0x15
11#define COLLIDER_o147 0x14
12#define COLLIDER_g27 0x13
13#define COLLIDER_o146 0x12
14#define COLLIDER_o145 0x11
15#define COLLIDER_o144 0x10
16#define COLLIDER_o143 0xF
17#define COLLIDER_g12 0xE
18#define COLLIDER_deilitsw 0xD
19#define COLLIDER_deilisw 0xC
20#define COLLIDER_g25 0xB
21#define COLLIDER_o181 0xA
22#define COLLIDER_g22 0x9
23#define COLLIDER_o56 0x8
24#define COLLIDER_o57 0x7
25#define COLLIDER_o58 0x6
26#define COLLIDER_o59 0x5
27#define COLLIDER_g3 0x4
28#define COLLIDER_o45 0x3
29#define COLLIDER_o77 0x2
30#define COLLIDER_o76 0x1
31#define COLLIDER_o75 0x0
32
33#define ZONE_Root 0x5
34#define ZONE_g1 0x4
35#define ZONE_o39 0x3
36#define ZONE_o54 0x2
37#define ZONE_o55 0x1
38#define ZONE_o4 0x0
39