Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
nok_12_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x27
2
#define COLLIDER_g157 0x26
3
#define COLLIDER_t2 0x25
4
#define COLLIDER_t1 0x24
5
#define COLLIDER_s_8 0x23
6
#define COLLIDER_o355 0x22
7
#define COLLIDER_s_7 0x21
8
#define COLLIDER_s7_n 0x20
9
#define COLLIDER_o91 0x1F
10
#define COLLIDER_o47 0x1E
11
#define COLLIDER_s_6 0x1D
12
#define COLLIDER_deilit2 0x1C
13
#define COLLIDER_deili2 0x1B
14
#define COLLIDER_s6_n 0x1A
15
#define COLLIDER_o223 0x19
16
#define COLLIDER_o209 0x18
17
#define COLLIDER_s_5 0x17
18
#define COLLIDER_s5_n 0x16
19
#define COLLIDER_o221 0x15
20
#define COLLIDER_o207 0x14
21
#define COLLIDER_s_4 0x13
22
#define COLLIDER_o399 0x12
23
#define COLLIDER_s4_n 0x11
24
#define COLLIDER_o212 0x10
25
#define COLLIDER_o211 0xF
26
#define COLLIDER_s_3 0xE
27
#define COLLIDER_s3_n 0xD
28
#define COLLIDER_o80 0xC
29
#define COLLIDER_o385 0xB
30
#define COLLIDER_s_2 0xA
31
#define COLLIDER_o204 0x9
32
#define COLLIDER_o68 0x8
33
#define COLLIDER_s_1 0x7
34
#define COLLIDER_s1_n 0x6
35
#define COLLIDER_o173 0x5
36
#define COLLIDER_o165 0x4
37
#define COLLIDER_o397 0x3
38
#define COLLIDER_tt1 0x2
39
#define COLLIDER_deilit1 0x1
40
#define COLLIDER_deili1 0x0
41
42
#define ZONE_Root 0x7
43
#define ZONE_Default 0x6
44
#define ZONE_o212 0x5
45
#define ZONE_o211 0x4
46
#define ZONE_g68 0x3
47
#define ZONE_o214 0x2
48
#define ZONE_o213 0x1
49
#define ZONE_o226 0x0
50
include
mapfs
nok_12_hit.h
Generated by
1.10.0