Paper Mario DX
Paper Mario (N64) modding
 
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nok_12_hit.h
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1#define COLLIDER_Root 0x27
2#define COLLIDER_g157 0x26
3#define COLLIDER_t2 0x25
4#define COLLIDER_t1 0x24
5#define COLLIDER_s_8 0x23
6#define COLLIDER_o355 0x22
7#define COLLIDER_s_7 0x21
8#define COLLIDER_s7_n 0x20
9#define COLLIDER_o91 0x1F
10#define COLLIDER_o47 0x1E
11#define COLLIDER_s_6 0x1D
12#define COLLIDER_deilit2 0x1C
13#define COLLIDER_deili2 0x1B
14#define COLLIDER_s6_n 0x1A
15#define COLLIDER_o223 0x19
16#define COLLIDER_o209 0x18
17#define COLLIDER_s_5 0x17
18#define COLLIDER_s5_n 0x16
19#define COLLIDER_o221 0x15
20#define COLLIDER_o207 0x14
21#define COLLIDER_s_4 0x13
22#define COLLIDER_o399 0x12
23#define COLLIDER_s4_n 0x11
24#define COLLIDER_o212 0x10
25#define COLLIDER_o211 0xF
26#define COLLIDER_s_3 0xE
27#define COLLIDER_s3_n 0xD
28#define COLLIDER_o80 0xC
29#define COLLIDER_o385 0xB
30#define COLLIDER_s_2 0xA
31#define COLLIDER_o204 0x9
32#define COLLIDER_o68 0x8
33#define COLLIDER_s_1 0x7
34#define COLLIDER_s1_n 0x6
35#define COLLIDER_o173 0x5
36#define COLLIDER_o165 0x4
37#define COLLIDER_o397 0x3
38#define COLLIDER_tt1 0x2
39#define COLLIDER_deilit1 0x1
40#define COLLIDER_deili1 0x0
41
42#define ZONE_Root 0x7
43#define ZONE_Default 0x6
44#define ZONE_o212 0x5
45#define ZONE_o211 0x4
46#define ZONE_g68 0x3
47#define ZONE_o214 0x2
48#define ZONE_o213 0x1
49#define ZONE_o226 0x0
50