Paper Mario DX
Paper Mario (N64) modding
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nok_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x45
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#define COLLIDER_g119 0x44
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#define COLLIDER_o406 0x43
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#define COLLIDER_g118 0x42
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#define COLLIDER_o401 0x41
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#define COLLIDER_o130 0x40
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#define COLLIDER_o219 0x3F
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#define COLLIDER_Default 0x3E
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#define COLLIDER_t3 0x3D
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#define COLLIDER_t2 0x3C
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#define COLLIDER_t1 0x3B
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#define COLLIDER_g113 0x3A
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#define COLLIDER_o391 0x39
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#define COLLIDER_o388 0x38
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#define COLLIDER_o387 0x37
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#define COLLIDER_s_5 0x36
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#define COLLIDER_g123 0x35
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#define COLLIDER_o444 0x34
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#define COLLIDER_o435 0x33
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#define COLLIDER_g120 0x32
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#define COLLIDER_o443 0x31
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#define COLLIDER_o432 0x30
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#define COLLIDER_o436 0x2F
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#define COLLIDER_g121 0x2E
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#define COLLIDER_o431 0x2D
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#define COLLIDER_o437 0x2C
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#define COLLIDER_g122 0x2B
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#define COLLIDER_o438 0x2A
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#define COLLIDER_o400 0x29
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#define COLLIDER_g124 0x28
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#define COLLIDER_o446 0x27
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#define COLLIDER_o439 0x26
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#define COLLIDER_o429 0x25
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#define COLLIDER_g125 0x24
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#define COLLIDER_o447 0x23
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#define COLLIDER_o428 0x22
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#define COLLIDER_o440 0x21
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#define COLLIDER_g126 0x20
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#define COLLIDER_o367 0x1F
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#define COLLIDER_o441 0x1E
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#define COLLIDER_n5 0x1D
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#define COLLIDER_o426 0x1C
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#define COLLIDER_s_3 0x1B
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#define COLLIDER_o424 0x1A
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#define COLLIDER_o423 0x19
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#define COLLIDER_o422 0x18
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#define COLLIDER_o421 0x17
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#define COLLIDER_o420 0x16
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#define COLLIDER_deilit3 0x15
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#define COLLIDER_deili3 0x14
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#define COLLIDER_o306 0x13
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#define COLLIDER_s_2 0x12
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#define COLLIDER_o305 0x11
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#define COLLIDER_o419 0x10
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#define COLLIDER_o418 0xF
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#define COLLIDER_o417 0xE
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#define COLLIDER_o416 0xD
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#define COLLIDER_o415 0xC
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#define COLLIDER_deilit2 0xB
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#define COLLIDER_deili2 0xA
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#define COLLIDER_s_1 0x9
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#define COLLIDER_deilit1 0x8
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#define COLLIDER_deili1 0x7
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#define COLLIDER_o57 0x6
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#define COLLIDER_o413 0x5
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#define COLLIDER_o307 0x4
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#define COLLIDER_o122 0x3
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#define COLLIDER_o69 0x2
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#define COLLIDER_s_sakus 0x1
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#define COLLIDER_o445 0x0
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#define ZONE_Root 0x9
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#define ZONE_g18 0x8
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#define ZONE_o88 0x7
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#define ZONE_Default 0x6
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#define ZONE_o91 0x5
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#define ZONE_o90 0x4
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#define ZONE_4 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
nok_13_hit.h
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