Paper Mario DX
Paper Mario (N64) modding
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nok_14_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g137 0x1A
3
#define COLLIDER_t2 0x19
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#define COLLIDER_t1 0x18
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#define COLLIDER_s_4 0x17
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#define COLLIDER_s2_n1 0x16
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#define COLLIDER_deili2 0x15
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#define COLLIDER_deilit2 0x14
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#define COLLIDER_s5_n 0x13
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#define COLLIDER_o107 0x12
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#define COLLIDER_o291 0x11
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#define COLLIDER_s_3 0x10
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#define COLLIDER_o255 0xF
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#define COLLIDER_o272 0xE
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#define COLLIDER_s_2 0xD
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#define COLLIDER_tt1 0xC
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#define COLLIDER_o295 0xB
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#define COLLIDER_o119 0xA
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#define COLLIDER_s2_n2 0x9
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#define COLLIDER_o327 0x8
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#define COLLIDER_s_1 0x7
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#define COLLIDER_o304 0x6
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#define COLLIDER_deili1 0x5
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#define COLLIDER_deilit 0x4
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#define COLLIDER_o288 0x3
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#define COLLIDER_o27 0x2
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#define COLLIDER_o89 0x1
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#define COLLIDER_s2_n3 0x0
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#define ZONE_Root 0xD
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#define ZONE_g142 0xC
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#define ZONE_o298 0xB
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#define ZONE_o297 0xA
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#define ZONE_g144 0x9
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#define ZONE_o307 0x8
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#define ZONE_o306 0x7
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#define ZONE_g137 0x6
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#define ZONE_o305 0x5
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#define ZONE_o304 0x4
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#define ZONE_Default 0x3
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#define ZONE_o309 0x2
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#define ZONE_off 0x1
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#define ZONE_on 0x0
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include
mapfs
nok_14_hit.h
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