Paper Mario DX
Paper Mario (N64) modding
 
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nok_14_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g137 0x1A
3#define COLLIDER_t2 0x19
4#define COLLIDER_t1 0x18
5#define COLLIDER_s_4 0x17
6#define COLLIDER_s2_n1 0x16
7#define COLLIDER_deili2 0x15
8#define COLLIDER_deilit2 0x14
9#define COLLIDER_s5_n 0x13
10#define COLLIDER_o107 0x12
11#define COLLIDER_o291 0x11
12#define COLLIDER_s_3 0x10
13#define COLLIDER_o255 0xF
14#define COLLIDER_o272 0xE
15#define COLLIDER_s_2 0xD
16#define COLLIDER_tt1 0xC
17#define COLLIDER_o295 0xB
18#define COLLIDER_o119 0xA
19#define COLLIDER_s2_n2 0x9
20#define COLLIDER_o327 0x8
21#define COLLIDER_s_1 0x7
22#define COLLIDER_o304 0x6
23#define COLLIDER_deili1 0x5
24#define COLLIDER_deilit 0x4
25#define COLLIDER_o288 0x3
26#define COLLIDER_o27 0x2
27#define COLLIDER_o89 0x1
28#define COLLIDER_s2_n3 0x0
29
30#define ZONE_Root 0xD
31#define ZONE_g142 0xC
32#define ZONE_o298 0xB
33#define ZONE_o297 0xA
34#define ZONE_g144 0x9
35#define ZONE_o307 0x8
36#define ZONE_o306 0x7
37#define ZONE_g137 0x6
38#define ZONE_o305 0x5
39#define ZONE_o304 0x4
40#define ZONE_Default 0x3
41#define ZONE_o309 0x2
42#define ZONE_off 0x1
43#define ZONE_on 0x0
44