Paper Mario DX
Paper Mario (N64) modding
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nok_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x48
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#define COLLIDER_g195 0x47
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#define COLLIDER_o759 0x46
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#define COLLIDER_o758 0x45
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#define COLLIDER_o757 0x44
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#define COLLIDER_g197 0x43
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#define COLLIDER_o613 0x42
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#define COLLIDER_g194 0x41
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#define COLLIDER_o756 0x40
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#define COLLIDER_g192 0x3F
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#define COLLIDER_t3 0x3E
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#define COLLIDER_t2 0x3D
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#define COLLIDER_t1 0x3C
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#define COLLIDER_g161 0x3B
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#define COLLIDER_o680 0x3A
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#define COLLIDER_g160 0x39
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#define COLLIDER_o679 0x38
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#define COLLIDER_g159 0x37
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#define COLLIDER_o677 0x36
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#define COLLIDER_g119 0x35
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#define COLLIDER_o616 0x34
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#define COLLIDER_o601 0x33
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#define COLLIDER_rif 0x32
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#define COLLIDER_r2 0x31
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#define COLLIDER_r1 0x30
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#define COLLIDER_g97 0x2F
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#define COLLIDER_o503 0x2E
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#define COLLIDER_o551 0x2D
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#define COLLIDER_o490 0x2C
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#define COLLIDER_o506 0x2B
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#define COLLIDER_o505 0x2A
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#define COLLIDER_g98 0x29
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#define COLLIDER_o572 0x28
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#define COLLIDER_s6_n 0x27
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#define COLLIDER_o496 0x26
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#define COLLIDER_o489 0x25
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#define COLLIDER_g96 0x24
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#define COLLIDER_o521 0x23
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#define COLLIDER_g95 0x22
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#define COLLIDER_o454 0x21
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#define COLLIDER_g94 0x20
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#define COLLIDER_o763 0x1F
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#define COLLIDER_o762 0x1E
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#define COLLIDER_s4_n 0x1D
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#define COLLIDER_s2_n 0x1C
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#define COLLIDER_g70 0x1B
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#define COLLIDER_o478 0x1A
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#define COLLIDER_o473 0x19
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#define COLLIDER_o479 0x18
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#define COLLIDER_s_5 0x17
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#define COLLIDER_o755 0x16
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#define COLLIDER_o550 0x15
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#define COLLIDER_o471 0x14
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#define COLLIDER_s_4 0x13
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#define COLLIDER_o477 0x12
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#define COLLIDER_s_3 0x11
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#define COLLIDER_o474 0x10
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#define COLLIDER_o389 0xF
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#define COLLIDER_s_2 0xE
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#define COLLIDER_o468 0xD
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#define COLLIDER_o467 0xC
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#define COLLIDER_s_1 0xB
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#define COLLIDER_o554 0xA
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#define COLLIDER_o553 0x9
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#define COLLIDER_o552 0x8
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#define COLLIDER_g93 0x7
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#define COLLIDER_tt1 0x6
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#define COLLIDER_deilit3 0x5
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#define COLLIDER_deili3 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0xD
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#define ZONE_g45 0xC
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#define ZONE_o421 0xB
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#define ZONE_o422 0xA
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#define ZONE_o417 0x9
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#define ZONE_s1 0x8
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#define ZONE_o403 0x7
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#define ZONE_o416 0x6
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#define ZONE_g46 0x5
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#define ZONE_o418 0x4
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#define ZONE_o402 0x3
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#define ZONE_Default 0x2
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#define ZONE_o420 0x1
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#define ZONE_o395 0x0
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include
mapfs
nok_15_hit.h
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