Paper Mario DX
Paper Mario (N64) modding
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nok_15_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x67
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#define MODEL_g117 0x66
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#define MODEL_o603 0x65
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#define MODEL_o602 0x64
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#define MODEL_g116 0x63
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#define MODEL_o594 0x62
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#define MODEL_o593 0x61
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#define MODEL_o592 0x60
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#define MODEL_o591 0x5F
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#define MODEL_o589 0x5E
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#define MODEL_o587 0x5D
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#define MODEL_o585 0x5C
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#define MODEL_g115 0x5B
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#define MODEL_o597 0x5A
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#define MODEL_o596 0x59
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#define MODEL_o595 0x58
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#define MODEL_o584 0x57
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#define MODEL_o583 0x56
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#define MODEL_o582 0x55
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#define MODEL_g111 0x54
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#define MODEL_o579 0x53
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#define MODEL_g107 0x52
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#define MODEL_o566 0x51
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#define MODEL_g106 0x50
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#define MODEL_o565 0x4F
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#define MODEL_g105 0x4E
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#define MODEL_o564 0x4D
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#define MODEL_t1 0x4C
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#define MODEL_o581 0x4B
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#define MODEL_o628 0x4A
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#define MODEL_tou 0x49
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#define MODEL_o507 0x48
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#define MODEL_o526 0x47
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#define MODEL_o512 0x46
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#define MODEL_o511 0x45
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#define MODEL_o510 0x44
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#define MODEL_o509 0x43
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#define MODEL_o508 0x42
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#define MODEL_o506 0x41
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#define MODEL_suimen 0x40
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#define MODEL_suimen1 0x3F
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#define MODEL_bomb_2 0x3E
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#define MODEL_bomb_ato 0x3D
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#define MODEL_bomb_1 0x3C
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#define MODEL_hibi 0x3B
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#define MODEL_bomb_mae 0x3A
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#define MODEL_hashi 0x39
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#define MODEL_h_temae 0x38
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#define MODEL_h_kabe 0x37
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#define MODEL_shima_2 0x36
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#define MODEL_g87 0x35
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#define MODEL_o558 0x34
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#define MODEL_jimen_2 0x33
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#define MODEL_jimen2 0x32
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#define MODEL_renga_kabe 0x31
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#define MODEL_o468 0x30
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#define MODEL_tema_2 0x2F
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#define MODEL_o626 0x2E
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#define MODEL_temae2 0x2D
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#define MODEL_kabe_2 0x2C
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#define MODEL_kabe_m2 0x2B
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#define MODEL_kabe2 0x2A
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#define MODEL_brock 0x29
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#define MODEL_ue 0x28
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#define MODEL_yoko 0x27
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#define MODEL_shikaku2 0x26
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#define MODEL_o104 0x25
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#define MODEL_bero2 0x24
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#define MODEL_o190 0x23
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#define MODEL_o557 0x22
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#define MODEL_shima_1 0x21
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#define MODEL_jimen_1 0x20
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#define MODEL_jimen 0x1F
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#define MODEL_michi_1 0x1E
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#define MODEL_o559 0x1D
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#define MODEL_mizu1 0x1C
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#define MODEL_kabemizu1 0x1B
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#define MODEL_kabe1 0x1A
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#define MODEL_temae_1 0x19
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#define MODEL_temae1 0x18
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#define MODEL_noko 0x17
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#define MODEL_r4_2_noko 0x16
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#define MODEL_shikaku1 0x15
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#define MODEL_o470 0x14
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#define MODEL_kusa 0x13
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#define MODEL_o475 0x12
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#define MODEL_o467 0x11
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#define MODEL_kusa_oku 0x10
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#define MODEL_o621 0xF
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#define MODEL_mokumoku 0xE
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#define MODEL_ki 0xD
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#define MODEL_ha 0xC
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#define MODEL_moku 0xB
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#define MODEL_mon_2 0xA
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#define MODEL_o422 0x9
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#define MODEL_turu2 0x8
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#define MODEL_mon_1 0x7
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#define MODEL_turu 0x6
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#define MODEL_o389 0x5
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#define MODEL_bero1 0x4
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#define MODEL_o548 0x3
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#define MODEL_o547 0x2
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#define MODEL_mizu 0x1
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#define MODEL_o452 0x0
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include
mapfs
nok_15_shape.h
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