Paper Mario DX
Paper Mario (N64) modding
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nok_bt01_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x21
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#define MODEL_dai 0x20
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#define MODEL_waku1 0x1F
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#define MODEL_ha3 0x1E
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#define MODEL_hap 0x1D
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#define MODEL_kusa3 0x1C
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#define MODEL_o306 0x1B
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#define MODEL_yuka 0x1A
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#define MODEL_hana 0x19
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#define MODEL_h8 0x18
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#define MODEL_h7 0x17
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#define MODEL_h5 0x16
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#define MODEL_h3 0x15
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#define MODEL_h2 0x14
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#define MODEL_h1 0x13
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#define MODEL_g49 0x12
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#define MODEL_waku2 0x11
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#define MODEL_o356 0x10
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#define MODEL_saku 0xF
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#define MODEL_kusa2 0xE
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#define MODEL_nyo 0xD
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#define MODEL_o298 0xC
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#define MODEL_o299 0xB
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#define MODEL_ha1 0xA
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#define MODEL_ha1_2 0x9
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#define MODEL_miki 0x8
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#define MODEL_ha2 0x7
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#define MODEL_ha2_2 0x6
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#define MODEL_kusa1 0x5
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#define MODEL_kusa5 0x4
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#define MODEL_waku 0x3
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#define MODEL_yuka2 0x2
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#define MODEL_futi 0x1
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#define MODEL_gake 0x0
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include
mapfs
nok_bt01_shape.h
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