Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
nok_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x25
2#define MODEL_dai 0x24
3#define MODEL_waku1 0x23
4#define MODEL_yuka 0x22
5#define MODEL_o306 0x21
6#define MODEL_hap 0x20
7#define MODEL_ha3 0x1F
8#define MODEL_kusa3 0x1E
9#define MODEL_hana 0x1D
10#define MODEL_h12 0x1C
11#define MODEL_h11 0x1B
12#define MODEL_h10 0x1A
13#define MODEL_h9 0x19
14#define MODEL_h7 0x18
15#define MODEL_h6 0x17
16#define MODEL_h5 0x16
17#define MODEL_h4 0x15
18#define MODEL_h3 0x14
19#define MODEL_h1 0x13
20#define MODEL_g49 0x12
21#define MODEL_waku2 0x11
22#define MODEL_kusa2 0x10
23#define MODEL_myo 0xF
24#define MODEL_o339 0xE
25#define MODEL_o337 0xD
26#define MODEL_o336 0xC
27#define MODEL_kusa4 0xB
28#define MODEL_kusa5 0xA
29#define MODEL_ha1_2 0x9
30#define MODEL_ha1 0x8
31#define MODEL_miki 0x7
32#define MODEL_ha2_2 0x6
33#define MODEL_ha2 0x5
34#define MODEL_kusa1 0x4
35#define MODEL_waku 0x3
36#define MODEL_kusa7 0x2
37#define MODEL_kusa6 0x1
38#define MODEL_yuka2 0x0
39