Paper Mario DX
Paper Mario (N64) modding
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nok_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x25
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#define MODEL_dai 0x24
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#define MODEL_waku1 0x23
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#define MODEL_yuka 0x22
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#define MODEL_o306 0x21
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#define MODEL_hap 0x20
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#define MODEL_ha3 0x1F
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#define MODEL_kusa3 0x1E
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#define MODEL_hana 0x1D
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#define MODEL_h12 0x1C
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#define MODEL_h11 0x1B
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#define MODEL_h10 0x1A
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#define MODEL_h9 0x19
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#define MODEL_h7 0x18
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#define MODEL_h6 0x17
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#define MODEL_h5 0x16
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#define MODEL_h4 0x15
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#define MODEL_h3 0x14
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#define MODEL_h1 0x13
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#define MODEL_g49 0x12
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#define MODEL_waku2 0x11
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#define MODEL_kusa2 0x10
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#define MODEL_myo 0xF
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#define MODEL_o339 0xE
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#define MODEL_o337 0xD
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#define MODEL_o336 0xC
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#define MODEL_kusa4 0xB
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#define MODEL_kusa5 0xA
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#define MODEL_ha1_2 0x9
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#define MODEL_ha1 0x8
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#define MODEL_miki 0x7
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#define MODEL_ha2_2 0x6
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#define MODEL_ha2 0x5
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#define MODEL_kusa1 0x4
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#define MODEL_waku 0x3
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#define MODEL_kusa7 0x2
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#define MODEL_kusa6 0x1
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#define MODEL_yuka2 0x0
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include
mapfs
nok_bt02_shape.h
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