Paper Mario DX
Paper Mario (N64) modding
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nok_bt03_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1A
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#define MODEL_dai 0x19
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#define MODEL_waku1 0x18
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#define MODEL_g73 0x17
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#define MODEL_o360 0x16
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#define MODEL_o359 0x15
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#define MODEL_o357 0x14
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#define MODEL_futi3 0x13
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#define MODEL_yuka1 0x12
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#define MODEL_yuka 0x11
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#define MODEL_futi2 0x10
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#define MODEL_hap 0xF
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#define MODEL_ha3 0xE
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#define MODEL_g49 0xD
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#define MODEL_waku2 0xC
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#define MODEL_g76 0xB
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#define MODEL_o364 0xA
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#define MODEL_o362 0x9
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#define MODEL_futi 0x8
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#define MODEL_gake 0x7
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#define MODEL_kusa2 0x6
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#define MODEL_kusa1 0x5
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#define MODEL_ha1 0x4
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#define MODEL_miki 0x3
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#define MODEL_ha2 0x2
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#define MODEL_waku 0x1
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#define MODEL_yuka2 0x0
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include
mapfs
nok_bt03_shape.h
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