Paper Mario DX
Paper Mario (N64) modding
 
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nok_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x20
2#define MODEL_dai 0x1F
3#define MODEL_waku1 0x1E
4#define MODEL_kabu2 0x1D
5#define MODEL_kabu1 0x1C
6#define MODEL_ueki2 0x1B
7#define MODEL_ueki1 0x1A
8#define MODEL_kusa3 0x19
9#define MODEL_futi 0x18
10#define MODEL_miti 0x17
11#define MODEL_yuka 0x16
12#define MODEL_g49 0x15
13#define MODEL_waku2 0x14
14#define MODEL_ha2 0x13
15#define MODEL_ha2_2 0x12
16#define MODEL_ha1 0x11
17#define MODEL_ha1_2 0x10
18#define MODEL_miti2 0xF
19#define MODEL_miki 0xE
20#define MODEL_kusa2 0xD
21#define MODEL_ha4 0xC
22#define MODEL_ha3 0xB
23#define MODEL_ki4 0xA
24#define MODEL_ki3 0x9
25#define MODEL_ki7 0x8
26#define MODEL_ki6 0x7
27#define MODEL_ki5 0x6
28#define MODEL_ki1 0x5
29#define MODEL_ha5 0x4
30#define MODEL_kisa3 0x3
31#define MODEL_ki2 0x2
32#define MODEL_waku 0x1
33#define MODEL_yuka2 0x0
34