Paper Mario DX
Paper Mario (N64) modding
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obk_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x84
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#define COLLIDER_g264 0x83
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#define COLLIDER_o621 0x82
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#define COLLIDER_o618 0x81
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#define COLLIDER_o615 0x80
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#define COLLIDER_g262 0x7F
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#define COLLIDER_aa2 0x7E
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#define COLLIDER_aa1 0x7D
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#define COLLIDER_g223 0x7C
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#define COLLIDER_sofa_3 0x7B
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#define COLLIDER_tabu_3_1 0x7A
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#define COLLIDER_sofa_1 0x79
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#define COLLIDER_tobu_1_1 0x78
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#define COLLIDER_g224 0x77
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#define COLLIDER_o567 0x76
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#define COLLIDER_g236 0x75
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#define COLLIDER_g241 0x74
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#define COLLIDER_o599 0x73
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#define COLLIDER_g237 0x72
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#define COLLIDER_o592 0x71
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#define COLLIDER_g215 0x70
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#define COLLIDER_g216 0x6F
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#define COLLIDER_o557 0x6E
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#define COLLIDER_o556 0x6D
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#define COLLIDER_g202 0x6C
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#define COLLIDER_o629 0x6B
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#define COLLIDER_o555 0x6A
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#define COLLIDER_o554 0x69
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#define COLLIDER_o628 0x68
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#define COLLIDER_o539 0x67
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#define COLLIDER_o538 0x66
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#define COLLIDER_g200 0x65
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#define COLLIDER_g201 0x64
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#define COLLIDER_o506 0x63
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#define COLLIDER_o530 0x62
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#define COLLIDER_o529 0x61
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#define COLLIDER_o528 0x60
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#define COLLIDER_o527 0x5F
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#define COLLIDER_door 0x5E
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#define COLLIDER_tt8 0x5D
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#define COLLIDER_tt7 0x5C
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#define COLLIDER_tt6_1 0x5B
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#define COLLIDER_tt6 0x5A
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#define COLLIDER_tt5 0x59
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#define COLLIDER_tt4 0x58
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#define COLLIDER_tt3 0x57
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#define COLLIDER_tt2 0x56
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#define COLLIDER_tt1 0x55
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#define COLLIDER_bero 0x54
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#define COLLIDER_deilit7 0x53
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#define COLLIDER_deili7 0x52
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#define COLLIDER_deilit6 0x51
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#define COLLIDER_deili6 0x50
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#define COLLIDER_deilit5 0x4F
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#define COLLIDER_deili5 0x4E
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#define COLLIDER_deilit4 0x4D
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#define COLLIDER_deili4 0x4C
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#define COLLIDER_deilit3 0x4B
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#define COLLIDER_deili3 0x4A
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#define COLLIDER_deilit2 0x49
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#define COLLIDER_deili2 0x48
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#define COLLIDER_deilit1 0x47
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#define COLLIDER_deili1 0x46
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#define COLLIDER_g164 0x45
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#define COLLIDER_o470 0x44
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#define COLLIDER_o469 0x43
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#define COLLIDER_o468 0x42
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#define COLLIDER_o467 0x41
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#define COLLIDER_o414 0x40
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#define COLLIDER_g118 0x3F
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#define COLLIDER_o456 0x3E
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#define COLLIDER_o455 0x3D
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#define COLLIDER_o453 0x3C
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#define COLLIDER_o452 0x3B
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#define COLLIDER_o451 0x3A
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#define COLLIDER_g163 0x39
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#define COLLIDER_o442 0x38
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#define COLLIDER_o441 0x37
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#define COLLIDER_o440 0x36
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#define COLLIDER_o448 0x35
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#define COLLIDER_o447 0x34
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#define COLLIDER_o439 0x33
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#define COLLIDER_g160 0x32
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#define COLLIDER_o278 0x31
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#define COLLIDER_o444 0x30
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#define COLLIDER_o443 0x2F
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#define COLLIDER_g159 0x2E
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#define COLLIDER_o402 0x2D
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#define COLLIDER_o438 0x2C
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#define COLLIDER_o437 0x2B
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#define COLLIDER_o436 0x2A
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#define COLLIDER_o435 0x29
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#define COLLIDER_o434 0x28
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#define COLLIDER_g158 0x27
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#define COLLIDER_o408 0x26
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#define COLLIDER_o433 0x25
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#define COLLIDER_o432 0x24
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#define COLLIDER_o431 0x23
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#define COLLIDER_o430 0x22
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#define COLLIDER_g157 0x21
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#define COLLIDER_o429 0x20
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#define COLLIDER_o427 0x1F
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#define COLLIDER_o426 0x1E
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#define COLLIDER_o425 0x1D
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#define COLLIDER_o424 0x1C
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#define COLLIDER_o423 0x1B
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#define COLLIDER_o284 0x1A
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#define COLLIDER_g107 0x19
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#define COLLIDER_o421 0x18
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#define COLLIDER_o420 0x17
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#define COLLIDER_o419 0x16
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#define COLLIDER_o418 0x15
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#define COLLIDER_o417 0x14
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#define COLLIDER_o416 0x13
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#define COLLIDER_o415 0x12
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#define COLLIDER_g156 0x11
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#define COLLIDER_o410 0x10
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#define COLLIDER_g126 0xF
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#define COLLIDER_o296 0xE
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#define COLLIDER_o411 0xD
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#define COLLIDER_o195 0xC
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#define COLLIDER_hashira 0xB
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#define COLLIDER_o487 0xA
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#define COLLIDER_o486 0x9
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#define COLLIDER_o294 0x8
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#define COLLIDER_o465 0x7
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#define COLLIDER_o464 0x6
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#define COLLIDER_o462 0x5
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#define COLLIDER_o463 0x4
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#define COLLIDER_o458 0x3
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#define COLLIDER_o459 0x2
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#define COLLIDER_o460 0x1
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#define COLLIDER_o461 0x0
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#define ZONE_Root 0x8
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#define ZONE_g138 0x7
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#define ZONE_o1 0x6
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#define ZONE_g137 0x5
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#define ZONE_0 0x4
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#define ZONE_g135 0x3
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#define ZONE_1 0x2
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#define ZONE_g125 0x1
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#define ZONE_o297 0x0
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include
mapfs
obk_01_hit.h
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