Paper Mario DX
Paper Mario (N64) modding
 
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obk_02_hit.h
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1#define COLLIDER_Root 0x25
2#define COLLIDER_g182 0x24
3#define COLLIDER_o451 0x23
4#define COLLIDER_g165 0x22
5#define COLLIDER_o525 0x21
6#define COLLIDER_o424 0x20
7#define COLLIDER_o392 0x1F
8#define COLLIDER_o391 0x1E
9#define COLLIDER_o390 0x1D
10#define COLLIDER_shiyan 0x1C
11#define COLLIDER_si 0x1B
12#define COLLIDER_tt 0x1A
13#define COLLIDER_tt3 0x19
14#define COLLIDER_tt2 0x18
15#define COLLIDER_tt1 0x17
16#define COLLIDER_bero 0x16
17#define COLLIDER_deilit3 0x15
18#define COLLIDER_deili3 0x14
19#define COLLIDER_deilit2 0x13
20#define COLLIDER_deili2 0x12
21#define COLLIDER_deilit1 0x11
22#define COLLIDER_deili1 0x10
23#define COLLIDER_g118 0xF
24#define COLLIDER_o359 0xE
25#define COLLIDER_o320 0xD
26#define COLLIDER_o292 0xC
27#define COLLIDER_o291 0xB
28#define COLLIDER_g120 0xA
29#define COLLIDER_o282 0x9
30#define COLLIDER_o296 0x8
31#define COLLIDER_o358 0x7
32#define COLLIDER_kaidan 0x6
33#define COLLIDER_o361 0x5
34#define COLLIDER_o360 0x4
35#define COLLIDER_o260 0x3
36#define COLLIDER_o309 0x2
37#define COLLIDER_o362 0x1
38#define COLLIDER_o261 0x0
39
40#define ZONE_Root 0xA
41#define ZONE_g152 0x9
42#define ZONE_o373 0x8
43#define ZONE_o372 0x7
44#define ZONE_o371 0x6
45#define ZONE_g150 0x5
46#define ZONE_o369 0x4
47#define ZONE_o368 0x3
48#define ZONE_o367 0x2
49#define ZONE_bero 0x1
50#define ZONE_deili1 0x0
51