Paper Mario DX
Paper Mario (N64) modding
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obk_02_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x60
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#define MODEL_on 0x5F
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#define MODEL_moku 0x5E
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#define MODEL_m3 0x5D
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#define MODEL_m2 0x5C
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#define MODEL_g272 0x5B
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#define MODEL_kabe_k 0x5A
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#define MODEL_o351 0x59
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#define MODEL_kaidan 0x58
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#define MODEL_o564 0x57
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#define MODEL_o640 0x56
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#define MODEL_o261 0x55
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#define MODEL_o309 0x54
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#define MODEL_o260 0x53
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#define MODEL_bo3k 0x52
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#define MODEL_bo2k 0x51
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#define MODEL_bo1k 0x50
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#define MODEL_door 0x4F
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#define MODEL_hikido 0x4E
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#define MODEL_door2 0x4D
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#define MODEL_door_1 0x4C
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#define MODEL_door1b 0x4B
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#define MODEL_hh 0x4A
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#define MODEL_hi18 0x49
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#define MODEL_hi17 0x48
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#define MODEL_hi16 0x47
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#define MODEL_hi15 0x46
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#define MODEL_hi14 0x45
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#define MODEL_hi13 0x44
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#define MODEL_hi12 0x43
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#define MODEL_hi11 0x42
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#define MODEL_hi10 0x41
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#define MODEL_hi9 0x40
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#define MODEL_hi7 0x3F
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#define MODEL_tokei 0x3E
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#define MODEL_to 0x3D
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#define MODEL_g 0x3C
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#define MODEL_h 0x3B
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#define MODEL_t 0x3A
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#define MODEL_tto 0x39
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#define MODEL_furifuri 0x38
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#define MODEL_fu 0x37
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#define MODEL_miji 0x36
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#define MODEL_mi 0x35
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#define MODEL_naga 0x34
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#define MODEL_na 0x33
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#define MODEL_shiyan 0x32
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#define MODEL_denki 0x31
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#define MODEL_o376 0x30
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#define MODEL_a 0x2F
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#define MODEL_r6 0x2E
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#define MODEL_r5 0x2D
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#define MODEL_r4 0x2C
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#define MODEL_r3 0x2B
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#define MODEL_r2 0x2A
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#define MODEL_r1 0x29
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#define MODEL_kusari 0x28
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#define MODEL_o405 0x27
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#define MODEL_o406 0x26
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#define MODEL_bom 0x25
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#define MODEL_bom_2 0x24
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#define MODEL_bomu_ato 0x23
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#define MODEL_bom_1 0x22
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#define MODEL_bom_mae 0x21
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#define MODEL_off_2 0x20
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#define MODEL_kumo_2 0x1F
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#define MODEL_hikari_2 0x1E
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#define MODEL_rou_2 0x1D
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#define MODEL_ten_3 0x1C
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#define MODEL_ten_1 0x1B
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#define MODEL_ten_2 0x1A
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#define MODEL_mado 0x19
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#define MODEL_mado_kabe 0x18
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#define MODEL_ha3 0x17
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#define MODEL_ha2 0x16
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#define MODEL_ha1 0x15
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#define MODEL_yuka_1f 0x14
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#define MODEL_kabe_1f_ue 0x13
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#define MODEL_kabe_1f 0x12
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#define MODEL_kabe_1f_ki 0x11
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#define MODEL_tana1 0x10
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#define MODEL_tubo 0xF
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#define MODEL_tate_2 0xE
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#define MODEL_ushiro 0xD
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#define MODEL_off_1 0xC
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#define MODEL_kumo_1 0xB
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#define MODEL_hikari_1 0xA
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#define MODEL_rou_1 0x9
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#define MODEL_tukue 0x8
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#define MODEL_obk_06_bero 0x7
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#define MODEL_yuka_b1 0x6
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#define MODEL_kabe_b 0x5
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#define MODEL_kabe_b1 0x4
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#define MODEL_ki 0x3
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#define MODEL_tate 0x2
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#define MODEL_hako_l 0x1
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#define MODEL_hako_s 0x0
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include
mapfs
obk_02_shape.h
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