Paper Mario DX
Paper Mario (N64) modding
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obk_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x3E
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#define COLLIDER_isu 0x3D
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#define COLLIDER_i3 0x3C
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#define COLLIDER_i2 0x3B
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#define COLLIDER_i1 0x3A
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#define COLLIDER_g170 0x39
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#define COLLIDER_o410 0x38
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#define COLLIDER_o528 0x37
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#define COLLIDER_o336 0x36
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#define COLLIDER_o341 0x35
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#define COLLIDER_g190 0x34
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#define COLLIDER_o413 0x33
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#define COLLIDER_o493 0x32
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#define COLLIDER_g218 0x31
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#define COLLIDER_dummy 0x30
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#define COLLIDER_o490 0x2F
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#define COLLIDER_o489 0x2E
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#define COLLIDER_o488 0x2D
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#define COLLIDER_o487 0x2C
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#define COLLIDER_o486 0x2B
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#define COLLIDER_o485 0x2A
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#define COLLIDER_g171 0x29
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#define COLLIDER_o415 0x28
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#define COLLIDER_o478 0x27
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#define COLLIDER_o381 0x26
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#define COLLIDER_o339 0x25
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#define COLLIDER_o350 0x24
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#define COLLIDER_g168 0x23
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#define COLLIDER_o368 0x22
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#define COLLIDER_o367 0x21
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#define COLLIDER_o527 0x20
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#define COLLIDER_o380 0x1F
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#define COLLIDER_o457 0x1E
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#define COLLIDER_o470 0x1D
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#define COLLIDER_o474 0x1C
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#define COLLIDER_o364 0x1B
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#define COLLIDER_o361 0x1A
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#define COLLIDER_kaidan 0x19
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#define COLLIDER_k_8 0x18
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#define COLLIDER_k8 0x17
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#define COLLIDER_k_7 0x16
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#define COLLIDER_k7 0x15
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#define COLLIDER_k_6 0x14
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#define COLLIDER_k6 0x13
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#define COLLIDER_k_5 0x12
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#define COLLIDER_k5 0x11
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#define COLLIDER_k_4 0x10
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#define COLLIDER_k4 0xF
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#define COLLIDER_k_3 0xE
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#define COLLIDER_k3 0xD
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#define COLLIDER_k_2 0xC
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#define COLLIDER_k2 0xB
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#define COLLIDER_k_1 0xA
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#define COLLIDER_k1 0x9
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#define COLLIDER_tt 0x8
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#define COLLIDER_tt3 0x7
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#define COLLIDER_tt2 0x6
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#define COLLIDER_tt1 0x5
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#define COLLIDER_bero 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0xA
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#define ZONE_bero 0x9
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#define ZONE_bero_1 0x8
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#define ZONE_yuka2 0x7
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#define ZONE_o330 0x6
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#define ZONE_o329 0x5
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#define ZONE_o328 0x4
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#define ZONE_yuka1 0x3
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#define ZONE_o334 0x2
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#define ZONE_o333 0x1
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#define ZONE_o332 0x0
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include
mapfs
obk_03_hit.h
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