Paper Mario DX
Paper Mario (N64) modding
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obk_04_hit.h
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1
#define COLLIDER_Root 0x14
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#define COLLIDER_hip 0x13
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#define COLLIDER_hip1 0x12
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#define COLLIDER_g146 0x11
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#define COLLIDER_o335 0x10
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#define COLLIDER_o334 0xF
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#define COLLIDER_k3 0xE
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#define COLLIDER_o332 0xD
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#define COLLIDER_o318 0xC
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#define COLLIDER_k2 0xB
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#define COLLIDER_o350 0xA
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#define COLLIDER_o349 0x9
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#define COLLIDER_o347 0x8
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#define COLLIDER_k1 0x7
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#define COLLIDER_o326 0x6
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#define COLLIDER_kabe_1 0x5
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#define COLLIDER_tt 0x4
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#define COLLIDER_tt1 0x3
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#define COLLIDER_bero 0x2
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#define COLLIDER_deilit 0x1
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#define COLLIDER_deili 0x0
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#define ZONE_Root 0x6
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#define ZONE_g127 0x5
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#define ZONE_o297 0x4
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#define ZONE_o296 0x3
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#define ZONE_o295 0x2
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#define ZONE_g124 0x1
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#define ZONE_o291 0x0
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include
mapfs
obk_04_hit.h
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