Paper Mario DX
Paper Mario (N64) modding
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obk_04_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x21
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#define MODEL_moku 0x20
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#define MODEL_m2 0x1F
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#define MODEL_m1 0x1E
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#define MODEL_o400 0x1D
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#define MODEL_h 0x1C
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#define MODEL_hi6 0x1B
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#define MODEL_hi5 0x1A
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#define MODEL_hi4 0x19
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#define MODEL_hi3 0x18
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#define MODEL_hi2 0x17
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#define MODEL_hi1 0x16
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#define MODEL_Default 0x15
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#define MODEL_o378 0x14
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#define MODEL_g151 0x13
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#define MODEL_o358 0x12
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#define MODEL_door 0x11
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#define MODEL_door_off3 0x10
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#define MODEL_door_off2 0xF
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#define MODEL_g154 0xE
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#define MODEL_door_off1 0xD
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#define MODEL_door_1 0xC
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#define MODEL_door1 0xB
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#define MODEL_kabe 0xA
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#define MODEL_o371 0x9
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#define MODEL_o372 0x8
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#define MODEL_o370 0x7
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#define MODEL_o373 0x6
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#define MODEL_o368 0x5
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#define MODEL_kabe_1 0x4
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#define MODEL_kuro 0x3
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#define MODEL_yuka 0x2
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#define MODEL_o401 0x1
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#define MODEL_o318 0x0
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include
mapfs
obk_04_shape.h
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