Paper Mario DX
Paper Mario (N64) modding
 
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obk_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x21
2#define MODEL_moku 0x20
3#define MODEL_m2 0x1F
4#define MODEL_m1 0x1E
5#define MODEL_o400 0x1D
6#define MODEL_h 0x1C
7#define MODEL_hi6 0x1B
8#define MODEL_hi5 0x1A
9#define MODEL_hi4 0x19
10#define MODEL_hi3 0x18
11#define MODEL_hi2 0x17
12#define MODEL_hi1 0x16
13#define MODEL_Default 0x15
14#define MODEL_o378 0x14
15#define MODEL_g151 0x13
16#define MODEL_o358 0x12
17#define MODEL_door 0x11
18#define MODEL_door_off3 0x10
19#define MODEL_door_off2 0xF
20#define MODEL_g154 0xE
21#define MODEL_door_off1 0xD
22#define MODEL_door_1 0xC
23#define MODEL_door1 0xB
24#define MODEL_kabe 0xA
25#define MODEL_o371 0x9
26#define MODEL_o372 0x8
27#define MODEL_o370 0x7
28#define MODEL_o373 0x6
29#define MODEL_o368 0x5
30#define MODEL_kabe_1 0x4
31#define MODEL_kuro 0x3
32#define MODEL_yuka 0x2
33#define MODEL_o401 0x1
34#define MODEL_o318 0x0
35