Paper Mario DX
Paper Mario (N64) modding
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obk_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x16
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#define COLLIDER_g160 0x15
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#define COLLIDER_o420 0x14
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#define COLLIDER_o415 0x13
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#define COLLIDER_hip 0x12
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#define COLLIDER_hip1 0x11
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#define COLLIDER_bero 0x10
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#define COLLIDER_deirit1 0xF
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#define COLLIDER_deili1 0xE
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#define COLLIDER_tt 0xD
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#define COLLIDER_tt1 0xC
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#define COLLIDER_isu 0xB
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#define COLLIDER_i3 0xA
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#define COLLIDER_i2 0x9
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#define COLLIDER_i1 0x8
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#define COLLIDER_hako_2 0x7
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#define COLLIDER_o339 0x6
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#define COLLIDER_o308 0x5
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#define COLLIDER_kabe 0x4
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#define COLLIDER_o280 0x3
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#define COLLIDER_o325 0x2
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#define COLLIDER_o324 0x1
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#define COLLIDER_o323 0x0
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#define ZONE_Root 0x6
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#define ZONE_g128 0x5
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#define ZONE_o297 0x4
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#define ZONE_o296 0x3
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#define ZONE_o295 0x2
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#define ZONE_g127 0x1
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#define ZONE_o294 0x0
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include
mapfs
obk_05_hit.h
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