Paper Mario DX
Paper Mario (N64) modding
 
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obk_05_hit.h
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1#define COLLIDER_Root 0x16
2#define COLLIDER_g160 0x15
3#define COLLIDER_o420 0x14
4#define COLLIDER_o415 0x13
5#define COLLIDER_hip 0x12
6#define COLLIDER_hip1 0x11
7#define COLLIDER_bero 0x10
8#define COLLIDER_deirit1 0xF
9#define COLLIDER_deili1 0xE
10#define COLLIDER_tt 0xD
11#define COLLIDER_tt1 0xC
12#define COLLIDER_isu 0xB
13#define COLLIDER_i3 0xA
14#define COLLIDER_i2 0x9
15#define COLLIDER_i1 0x8
16#define COLLIDER_hako_2 0x7
17#define COLLIDER_o339 0x6
18#define COLLIDER_o308 0x5
19#define COLLIDER_kabe 0x4
20#define COLLIDER_o280 0x3
21#define COLLIDER_o325 0x2
22#define COLLIDER_o324 0x1
23#define COLLIDER_o323 0x0
24
25#define ZONE_Root 0x6
26#define ZONE_g128 0x5
27#define ZONE_o297 0x4
28#define ZONE_o296 0x3
29#define ZONE_o295 0x2
30#define ZONE_g127 0x1
31#define ZONE_o294 0x0
32