Paper Mario DX
Paper Mario (N64) modding
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obk_05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x36
2
#define MODEL_g168 0x35
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#define MODEL_door 0x34
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#define MODEL_door_1 0x33
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#define MODEL_door1b 0x32
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#define MODEL_door1 0x31
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#define MODEL_h 0x30
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#define MODEL_o394 0x2F
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#define MODEL_o393 0x2E
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#define MODEL_o392 0x2D
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#define MODEL_o391 0x2C
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#define MODEL_o390 0x2B
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#define MODEL_o389 0x2A
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#define MODEL_hi6 0x29
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#define MODEL_hi5 0x28
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#define MODEL_hi4 0x27
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#define MODEL_hi3 0x26
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#define MODEL_hi2 0x25
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#define MODEL_hi1 0x24
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#define MODEL_moku 0x23
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#define MODEL_m2 0x22
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#define MODEL_m1 0x21
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#define MODEL_denki 0x20
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#define MODEL_r1 0x1F
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#define MODEL_hikari 0x1E
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#define MODEL_o345 0x1D
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#define MODEL_isu 0x1C
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#define MODEL_i3 0x1B
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#define MODEL_i2 0x1A
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#define MODEL_i1 0x19
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#define MODEL_tubo 0x18
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#define MODEL_o305 0x17
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#define MODEL_z 0x16
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#define MODEL_kuro 0x15
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#define MODEL_o425 0x14
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#define MODEL_o401 0x13
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#define MODEL_o428 0x12
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#define MODEL_o404 0x11
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#define MODEL_o403 0x10
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#define MODEL_o402 0xF
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#define MODEL_mado 0xE
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#define MODEL_o466 0xD
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#define MODEL_kabe_ue 0xC
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#define MODEL_kabe 0xB
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#define MODEL_kabe_ki 0xA
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#define MODEL_yuka 0x9
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#define MODEL_ana 0x8
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#define MODEL_yuka_2 0x7
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#define MODEL_yuka_1 0x6
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#define MODEL_ue 0x5
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#define MODEL_o341 0x4
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#define MODEL_o342 0x3
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#define MODEL_o340 0x2
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#define MODEL_g166 0x1
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#define MODEL_o467 0x0
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include
mapfs
obk_05_shape.h
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