Paper Mario DX
Paper Mario (N64) modding
 
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obk_05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x36
2#define MODEL_g168 0x35
3#define MODEL_door 0x34
4#define MODEL_door_1 0x33
5#define MODEL_door1b 0x32
6#define MODEL_door1 0x31
7#define MODEL_h 0x30
8#define MODEL_o394 0x2F
9#define MODEL_o393 0x2E
10#define MODEL_o392 0x2D
11#define MODEL_o391 0x2C
12#define MODEL_o390 0x2B
13#define MODEL_o389 0x2A
14#define MODEL_hi6 0x29
15#define MODEL_hi5 0x28
16#define MODEL_hi4 0x27
17#define MODEL_hi3 0x26
18#define MODEL_hi2 0x25
19#define MODEL_hi1 0x24
20#define MODEL_moku 0x23
21#define MODEL_m2 0x22
22#define MODEL_m1 0x21
23#define MODEL_denki 0x20
24#define MODEL_r1 0x1F
25#define MODEL_hikari 0x1E
26#define MODEL_o345 0x1D
27#define MODEL_isu 0x1C
28#define MODEL_i3 0x1B
29#define MODEL_i2 0x1A
30#define MODEL_i1 0x19
31#define MODEL_tubo 0x18
32#define MODEL_o305 0x17
33#define MODEL_z 0x16
34#define MODEL_kuro 0x15
35#define MODEL_o425 0x14
36#define MODEL_o401 0x13
37#define MODEL_o428 0x12
38#define MODEL_o404 0x11
39#define MODEL_o403 0x10
40#define MODEL_o402 0xF
41#define MODEL_mado 0xE
42#define MODEL_o466 0xD
43#define MODEL_kabe_ue 0xC
44#define MODEL_kabe 0xB
45#define MODEL_kabe_ki 0xA
46#define MODEL_yuka 0x9
47#define MODEL_ana 0x8
48#define MODEL_yuka_2 0x7
49#define MODEL_yuka_1 0x6
50#define MODEL_ue 0x5
51#define MODEL_o341 0x4
52#define MODEL_o342 0x3
53#define MODEL_o340 0x2
54#define MODEL_g166 0x1
55#define MODEL_o467 0x0
56