Paper Mario DX
Paper Mario (N64) modding
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obk_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x17
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#define COLLIDER_g130 0x16
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#define COLLIDER_o323 0x15
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#define COLLIDER_tt 0x14
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#define COLLIDER_tt1 0x13
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#define COLLIDER_kabe2 0x12
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#define COLLIDER_kabe_2 0x11
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#define COLLIDER_o282 0x10
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#define COLLIDER_o287 0xF
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#define COLLIDER_o303 0xE
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#define COLLIDER_o312 0xD
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#define COLLIDER_hon 0xC
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#define COLLIDER_o368 0xB
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#define COLLIDER_o285 0xA
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#define COLLIDER_o290 0x9
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#define COLLIDER_o322 0x8
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#define COLLIDER_kagu 0x7
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#define COLLIDER_tukue 0x6
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#define COLLIDER_o270 0x5
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#define COLLIDER_isu 0x4
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#define COLLIDER_o212 0x3
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#define COLLIDER_bero 0x2
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#define COLLIDER_deirit 0x1
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#define COLLIDER__deili 0x0
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#define ZONE_Root 0x9
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#define ZONE_Default 0x8
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#define ZONE_o319 0x7
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#define ZONE_o320 0x6
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#define ZONE_g132 0x5
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#define ZONE_o317 0x4
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#define ZONE_o316 0x3
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#define ZONE_o315 0x2
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#define ZONE_g131 0x1
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#define ZONE_o314 0x0
36
include
mapfs
obk_06_hit.h
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