Paper Mario DX
Paper Mario (N64) modding
 
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obk_06_hit.h
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1#define COLLIDER_Root 0x17
2#define COLLIDER_g130 0x16
3#define COLLIDER_o323 0x15
4#define COLLIDER_tt 0x14
5#define COLLIDER_tt1 0x13
6#define COLLIDER_kabe2 0x12
7#define COLLIDER_kabe_2 0x11
8#define COLLIDER_o282 0x10
9#define COLLIDER_o287 0xF
10#define COLLIDER_o303 0xE
11#define COLLIDER_o312 0xD
12#define COLLIDER_hon 0xC
13#define COLLIDER_o368 0xB
14#define COLLIDER_o285 0xA
15#define COLLIDER_o290 0x9
16#define COLLIDER_o322 0x8
17#define COLLIDER_kagu 0x7
18#define COLLIDER_tukue 0x6
19#define COLLIDER_o270 0x5
20#define COLLIDER_isu 0x4
21#define COLLIDER_o212 0x3
22#define COLLIDER_bero 0x2
23#define COLLIDER_deirit 0x1
24#define COLLIDER__deili 0x0
25
26#define ZONE_Root 0x9
27#define ZONE_Default 0x8
28#define ZONE_o319 0x7
29#define ZONE_o320 0x6
30#define ZONE_g132 0x5
31#define ZONE_o317 0x4
32#define ZONE_o316 0x3
33#define ZONE_o315 0x2
34#define ZONE_g131 0x1
35#define ZONE_o314 0x0
36