Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
obk_07_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1B
2#define COLLIDER_g150 0x1A
3#define COLLIDER_ti 0x19
4#define COLLIDER_t 0x18
5#define COLLIDER_g137 0x17
6#define COLLIDER_mu 0x16
7#define COLLIDER_o344 0x15
8#define COLLIDER_g131 0x14
9#define COLLIDER_o345 0x13
10#define COLLIDER_o303 0x12
11#define COLLIDER_o332 0x11
12#define COLLIDER_o330 0x10
13#define COLLIDER_o329 0xF
14#define COLLIDER_g122 0xE
15#define COLLIDER_o324 0xD
16#define COLLIDER_o327 0xC
17#define COLLIDER_o305 0xB
18#define COLLIDER_o290 0xA
19#define COLLIDER_o333 0x9
20#define COLLIDER_o336 0x8
21#define COLLIDER_g120 0x7
22#define COLLIDER_o283 0x6
23#define COLLIDER_o358 0x5
24#define COLLIDER_tt 0x4
25#define COLLIDER_tt1 0x3
26#define COLLIDER_bero 0x2
27#define COLLIDER_deilit 0x1
28#define COLLIDER_deili 0x0
29
30#define ZONE_Root 0x6
31#define ZONE_g135 0x5
32#define ZONE_o335 0x4
33#define ZONE_g134 0x3
34#define ZONE_o334 0x2
35#define ZONE_o333 0x1
36#define ZONE_o332 0x0
37