Paper Mario DX
Paper Mario (N64) modding
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obk_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g150 0x1A
3
#define COLLIDER_ti 0x19
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#define COLLIDER_t 0x18
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#define COLLIDER_g137 0x17
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#define COLLIDER_mu 0x16
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#define COLLIDER_o344 0x15
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#define COLLIDER_g131 0x14
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#define COLLIDER_o345 0x13
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#define COLLIDER_o303 0x12
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#define COLLIDER_o332 0x11
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#define COLLIDER_o330 0x10
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#define COLLIDER_o329 0xF
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#define COLLIDER_g122 0xE
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#define COLLIDER_o324 0xD
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#define COLLIDER_o327 0xC
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#define COLLIDER_o305 0xB
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#define COLLIDER_o290 0xA
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#define COLLIDER_o333 0x9
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#define COLLIDER_o336 0x8
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#define COLLIDER_g120 0x7
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#define COLLIDER_o283 0x6
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#define COLLIDER_o358 0x5
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#define COLLIDER_tt 0x4
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#define COLLIDER_tt1 0x3
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#define COLLIDER_bero 0x2
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#define COLLIDER_deilit 0x1
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#define COLLIDER_deili 0x0
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#define ZONE_Root 0x6
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#define ZONE_g135 0x5
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#define ZONE_o335 0x4
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#define ZONE_g134 0x3
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#define ZONE_o334 0x2
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#define ZONE_o333 0x1
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#define ZONE_o332 0x0
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include
mapfs
obk_07_hit.h
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