Paper Mario DX
Paper Mario (N64) modding
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obk_07_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4A
2
#define MODEL_g159 0x49
3
#define MODEL_o416 0x48
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#define MODEL_moku 0x47
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#define MODEL_m2 0x46
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#define MODEL_m1 0x45
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#define MODEL_maki 0x44
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#define MODEL_ma 0x43
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#define MODEL_h 0x42
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#define MODEL_hi6 0x41
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#define MODEL_hi5 0x40
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#define MODEL_hi4 0x3F
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#define MODEL_hi3 0x3E
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#define MODEL_hi2 0x3D
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#define MODEL_hi1 0x3C
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#define MODEL_chiku 0x3B
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#define MODEL_g150 0x3A
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#define MODEL_o359 0x39
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#define MODEL_o368 0x38
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#define MODEL_hako 0x37
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#define MODEL_bo 0x36
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#define MODEL_o370 0x35
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#define MODEL_bou 0x34
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#define MODEL_ra 0x33
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#define MODEL_rap 0x32
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#define MODEL_rec 0x31
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#define MODEL_reco 0x30
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#define MODEL_door 0x2F
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#define MODEL_door1b 0x2E
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#define MODEL_door_1 0x2D
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#define MODEL_obj 0x2C
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#define MODEL_i3 0x2B
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#define MODEL_o285 0x2A
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#define MODEL_o284 0x29
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#define MODEL_i2 0x28
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#define MODEL_o320 0x27
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#define MODEL_o319 0x26
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#define MODEL_i1 0x25
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#define MODEL_o318 0x24
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#define MODEL_o317 0x23
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#define MODEL_t_nuno 0x22
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#define MODEL_tukue 0x21
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#define MODEL_tubo 0x20
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#define MODEL_gaku 0x1F
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#define MODEL_danro 0x1E
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#define MODEL_o404 0x1D
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#define MODEL_o403 0x1C
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#define MODEL_o402 0x1B
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#define MODEL_o400 0x1A
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#define MODEL_o398 0x19
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#define MODEL_o395 0x18
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#define MODEL_hashira 0x17
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#define MODEL_o383 0x16
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#define MODEL_hikari 0x15
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#define MODEL_rou 0x14
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#define MODEL_ha3 0x13
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#define MODEL_ha2 0x12
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#define MODEL_ha1 0x11
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#define MODEL_ten 0x10
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#define MODEL_o341 0xF
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#define MODEL_o340 0xE
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#define MODEL_o339 0xD
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#define MODEL_kabe_07 0xC
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#define MODEL_mado 0xB
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#define MODEL_kabe_mado 0xA
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#define MODEL_kabe_ue 0x9
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#define MODEL_kabe 0x8
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#define MODEL_kabe_ki 0x7
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#define MODEL_kuro 0x6
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#define MODEL_yuka_07 0x5
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#define MODEL_o316 0x4
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#define MODEL_o315 0x3
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#define MODEL_o324 0x2
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#define MODEL_g158 0x1
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#define MODEL_o405 0x0
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include
mapfs
obk_07_shape.h
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