Paper Mario DX
Paper Mario (N64) modding
 
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obk_07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x4A
2#define MODEL_g159 0x49
3#define MODEL_o416 0x48
4#define MODEL_moku 0x47
5#define MODEL_m2 0x46
6#define MODEL_m1 0x45
7#define MODEL_maki 0x44
8#define MODEL_ma 0x43
9#define MODEL_h 0x42
10#define MODEL_hi6 0x41
11#define MODEL_hi5 0x40
12#define MODEL_hi4 0x3F
13#define MODEL_hi3 0x3E
14#define MODEL_hi2 0x3D
15#define MODEL_hi1 0x3C
16#define MODEL_chiku 0x3B
17#define MODEL_g150 0x3A
18#define MODEL_o359 0x39
19#define MODEL_o368 0x38
20#define MODEL_hako 0x37
21#define MODEL_bo 0x36
22#define MODEL_o370 0x35
23#define MODEL_bou 0x34
24#define MODEL_ra 0x33
25#define MODEL_rap 0x32
26#define MODEL_rec 0x31
27#define MODEL_reco 0x30
28#define MODEL_door 0x2F
29#define MODEL_door1b 0x2E
30#define MODEL_door_1 0x2D
31#define MODEL_obj 0x2C
32#define MODEL_i3 0x2B
33#define MODEL_o285 0x2A
34#define MODEL_o284 0x29
35#define MODEL_i2 0x28
36#define MODEL_o320 0x27
37#define MODEL_o319 0x26
38#define MODEL_i1 0x25
39#define MODEL_o318 0x24
40#define MODEL_o317 0x23
41#define MODEL_t_nuno 0x22
42#define MODEL_tukue 0x21
43#define MODEL_tubo 0x20
44#define MODEL_gaku 0x1F
45#define MODEL_danro 0x1E
46#define MODEL_o404 0x1D
47#define MODEL_o403 0x1C
48#define MODEL_o402 0x1B
49#define MODEL_o400 0x1A
50#define MODEL_o398 0x19
51#define MODEL_o395 0x18
52#define MODEL_hashira 0x17
53#define MODEL_o383 0x16
54#define MODEL_hikari 0x15
55#define MODEL_rou 0x14
56#define MODEL_ha3 0x13
57#define MODEL_ha2 0x12
58#define MODEL_ha1 0x11
59#define MODEL_ten 0x10
60#define MODEL_o341 0xF
61#define MODEL_o340 0xE
62#define MODEL_o339 0xD
63#define MODEL_kabe_07 0xC
64#define MODEL_mado 0xB
65#define MODEL_kabe_mado 0xA
66#define MODEL_kabe_ue 0x9
67#define MODEL_kabe 0x8
68#define MODEL_kabe_ki 0x7
69#define MODEL_kuro 0x6
70#define MODEL_yuka_07 0x5
71#define MODEL_o316 0x4
72#define MODEL_o315 0x3
73#define MODEL_o324 0x2
74#define MODEL_g158 0x1
75#define MODEL_o405 0x0
76