Paper Mario DX
Paper Mario (N64) modding
 
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obk_08_hit.h
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1#define COLLIDER_Root 0x16
2#define COLLIDER_tansu 0x15
3#define COLLIDER_tansu_2 0x14
4#define COLLIDER_tansu2 0x13
5#define COLLIDER_tansu_3 0x12
6#define COLLIDER_o373 0x11
7#define COLLIDER_tansu3 0x10
8#define COLLIDER_tansu_1 0xF
9#define COLLIDER_o372 0xE
10#define COLLIDER_tansu1 0xD
11#define COLLIDER_kabe 0xC
12#define COLLIDER_o360 0xB
13#define COLLIDER_o343 0xA
14#define COLLIDER_o355 0x9
15#define COLLIDER_o354 0x8
16#define COLLIDER_o353 0x7
17#define COLLIDER_o352 0x6
18#define COLLIDER_o313 0x5
19#define COLLIDER_tt 0x4
20#define COLLIDER_tt1 0x3
21#define COLLIDER_bero 0x2
22#define COLLIDER_deilit1 0x1
23#define COLLIDER_deili1 0x0
24
25#define ZONE_Root 0x6
26#define ZONE_g126 0x5
27#define ZONE_o294 0x4
28#define ZONE_o293 0x3
29#define ZONE_o298 0x2
30#define ZONE_g125 0x1
31#define ZONE_o292 0x0
32