Paper Mario DX
Paper Mario (N64) modding
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obk_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x16
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#define COLLIDER_tansu 0x15
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#define COLLIDER_tansu_2 0x14
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#define COLLIDER_tansu2 0x13
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#define COLLIDER_tansu_3 0x12
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#define COLLIDER_o373 0x11
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#define COLLIDER_tansu3 0x10
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#define COLLIDER_tansu_1 0xF
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#define COLLIDER_o372 0xE
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#define COLLIDER_tansu1 0xD
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#define COLLIDER_kabe 0xC
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#define COLLIDER_o360 0xB
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#define COLLIDER_o343 0xA
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#define COLLIDER_o355 0x9
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#define COLLIDER_o354 0x8
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#define COLLIDER_o353 0x7
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#define COLLIDER_o352 0x6
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#define COLLIDER_o313 0x5
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#define COLLIDER_tt 0x4
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#define COLLIDER_tt1 0x3
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#define COLLIDER_bero 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g126 0x5
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#define ZONE_o294 0x4
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#define ZONE_o293 0x3
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#define ZONE_o298 0x2
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#define ZONE_g125 0x1
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#define ZONE_o292 0x0
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include
mapfs
obk_08_hit.h
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