Paper Mario DX
Paper Mario (N64) modding
 
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obk_08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x5A
2#define MODEL_obj 0x59
3#define MODEL_tokei 0x58
4#define MODEL_kumo 0x57
5#define MODEL_o441 0x56
6#define MODEL_moku 0x55
7#define MODEL_moku2 0x54
8#define MODEL_moku1 0x53
9#define MODEL_hashira 0x52
10#define MODEL_hikari 0x51
11#define MODEL_ha3 0x50
12#define MODEL_ha2 0x4F
13#define MODEL_ha1 0x4E
14#define MODEL_o437 0x4D
15#define MODEL_h 0x4C
16#define MODEL_hi12 0x4B
17#define MODEL_hi11 0x4A
18#define MODEL_hi10 0x49
19#define MODEL_hi9 0x48
20#define MODEL_hi8 0x47
21#define MODEL_hi7 0x46
22#define MODEL_hi6 0x45
23#define MODEL_hi5 0x44
24#define MODEL_hi4 0x43
25#define MODEL_hi3 0x42
26#define MODEL_hi2 0x41
27#define MODEL_hi1 0x40
28#define MODEL_a 0x3F
29#define MODEL_r1 0x3E
30#define MODEL_o402 0x3D
31#define MODEL_door 0x3C
32#define MODEL_door_1 0x3B
33#define MODEL_door1b 0x3A
34#define MODEL_door1 0x39
35#define MODEL_mado_h 0x38
36#define MODEL_m4 0x37
37#define MODEL_m4_2 0x36
38#define MODEL_m42 0x35
39#define MODEL_m4_1 0x34
40#define MODEL_m41 0x33
41#define MODEL_m3 0x32
42#define MODEL_m3_2 0x31
43#define MODEL_m32 0x30
44#define MODEL_m3_1 0x2F
45#define MODEL_m31 0x2E
46#define MODEL_m2 0x2D
47#define MODEL_m2_2 0x2C
48#define MODEL_m22 0x2B
49#define MODEL_m2_1 0x2A
50#define MODEL_m21 0x29
51#define MODEL_m1 0x28
52#define MODEL_m1_2 0x27
53#define MODEL_m12 0x26
54#define MODEL_m1_1 0x25
55#define MODEL_m11 0x24
56#define MODEL_mado 0x23
57#define MODEL_mad 0x22
58#define MODEL_o375 0x21
59#define MODEL_bed 0x20
60#define MODEL_o308 0x1F
61#define MODEL_o309 0x1E
62#define MODEL_o312 0x1D
63#define MODEL_tansu 0x1C
64#define MODEL_tansu_3 0x1B
65#define MODEL_tansu3 0x1A
66#define MODEL_tansu_2 0x19
67#define MODEL_tansu_2_1 0x18
68#define MODEL_t2 0x17
69#define MODEL_t_2 0x16
70#define MODEL_t1 0x15
71#define MODEL_t_1 0x14
72#define MODEL_tansu2 0x13
73#define MODEL_n1 0x12
74#define MODEL_tansu_1 0x11
75#define MODEL_tansu1 0x10
76#define MODEL_kabe_08 0xF
77#define MODEL_kabe_ue 0xE
78#define MODEL_kabe 0xD
79#define MODEL_kabe_ki 0xC
80#define MODEL_kuro 0xB
81#define MODEL_ten_08 0xA
82#define MODEL_o351 0x9
83#define MODEL_o350 0x8
84#define MODEL_o349 0x7
85#define MODEL_yuka_08 0x6
86#define MODEL_yuka_jyu 0x5
87#define MODEL_yuka_2 0x4
88#define MODEL_yuka_1 0x3
89#define MODEL_yuka 0x2
90#define MODEL_Default 0x1
91#define MODEL_o438 0x0
92