Paper Mario DX
Paper Mario (N64) modding
 
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obk_09_hit.h
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1#define COLLIDER_Root 0x30
2#define COLLIDER_bero 0x2F
3#define COLLIDER_o315 0x2E
4#define COLLIDER_o328 0x2D
5#define COLLIDER_door 0x2C
6#define COLLIDER_deilit2 0x2B
7#define COLLIDER_deili2 0x2A
8#define COLLIDER_deirit1 0x29
9#define COLLIDER_deili1 0x28
10#define COLLIDER_tt2 0x27
11#define COLLIDER_tt1 0x26
12#define COLLIDER_ori 0x25
13#define COLLIDER_he 0x24
14#define COLLIDER_te 0x23
15#define COLLIDER_ya 0x22
16#define COLLIDER_s 0x21
17#define COLLIDER_g152 0x20
18#define COLLIDER_o282 0x1F
19#define COLLIDER_o290 0x1E
20#define COLLIDER_o570 0x1D
21#define COLLIDER_g127 0x1C
22#define COLLIDER_o293 0x1B
23#define COLLIDER_o565 0x1A
24#define COLLIDER_o564 0x19
25#define COLLIDER_o563 0x18
26#define COLLIDER_g119 0x17
27#define COLLIDER_o283 0x16
28#define COLLIDER_o562 0x15
29#define COLLIDER_o373 0x14
30#define COLLIDER_Default 0x13
31#define COLLIDER_o557 0x12
32#define COLLIDER_o379 0x11
33#define COLLIDER_o281 0x10
34#define COLLIDER_g126 0xF
35#define COLLIDER_o555 0xE
36#define COLLIDER_o553 0xD
37#define COLLIDER_o311 0xC
38#define COLLIDER_g184 0xB
39#define COLLIDER_o374 0xA
40#define COLLIDER_o284 0x9
41#define COLLIDER_o540 0x8
42#define COLLIDER_yuka 0x7
43#define COLLIDER_o559 0x6
44#define COLLIDER_o558 0x5
45#define COLLIDER_o278 0x4
46#define COLLIDER_kabe 0x3
47#define COLLIDER_o544 0x2
48#define COLLIDER_o542 0x1
49#define COLLIDER_o549 0x0
50
51#define ZONE_Root 0x8
52#define ZONE_g135 0x7
53#define ZONE_o320 0x6
54#define ZONE_g134 0x5
55#define ZONE_o319 0x4
56#define ZONE_g133 0x3
57#define ZONE_o318 0x2
58#define ZONE_g131 0x1
59#define ZONE_o315 0x0
60