Paper Mario DX
Paper Mario (N64) modding
 
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obk_09_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x40
2#define MODEL_door 0x3F
3#define MODEL_door2_2 0x3E
4#define MODEL_d2_2 0x3D
5#define MODEL_door2_1 0x3C
6#define MODEL_d2_1 0x3B
7#define MODEL_door1_2 0x3A
8#define MODEL_d1_2 0x39
9#define MODEL_door1_1 0x38
10#define MODEL_d1_1 0x37
11#define MODEL_g127 0x36
12#define MODEL_g187 0x35
13#define MODEL_o282 0x34
14#define MODEL_g188 0x33
15#define MODEL_o563 0x32
16#define MODEL_g186 0x31
17#define MODEL_o557 0x30
18#define MODEL_o555 0x2F
19#define MODEL_o553 0x2E
20#define MODEL_o551 0x2D
21#define MODEL_bero 0x2C
22#define MODEL_o328 0x2B
23#define MODEL_o315 0x2A
24#define MODEL_ori 0x29
25#define MODEL_k 0x28
26#define MODEL_he 0x27
27#define MODEL_te 0x26
28#define MODEL_ya 0x25
29#define MODEL_y 0x24
30#define MODEL_s 0x23
31#define MODEL_g152 0x22
32#define MODEL_o379 0x21
33#define MODEL_g119 0x20
34#define MODEL_o559 0x1F
35#define MODEL_o558 0x1E
36#define MODEL_o293 0x1D
37#define MODEL_o290 0x1C
38#define MODEL_denki 0x1B
39#define MODEL_g144 0x1A
40#define MODEL_o561 0x19
41#define MODEL_o331 0x18
42#define MODEL_o330 0x17
43#define MODEL_o329 0x16
44#define MODEL_g133 0x15
45#define MODEL_o560 0x14
46#define MODEL_o295 0x13
47#define MODEL_o294 0x12
48#define MODEL_o300 0x11
49#define MODEL_Default 0x10
50#define MODEL_o374 0xF
51#define MODEL_o373 0xE
52#define MODEL_o284 0xD
53#define MODEL_o283 0xC
54#define MODEL_g126 0xB
55#define MODEL_o311 0xA
56#define MODEL_g184 0x9
57#define MODEL_o544 0x8
58#define MODEL_o542 0x7
59#define MODEL_o540 0x6
60#define MODEL_yuka 0x5
61#define MODEL_o281 0x4
62#define MODEL_kabe 0x3
63#define MODEL_o562 0x2
64#define MODEL_o549 0x1
65#define MODEL_o278 0x0
66