Paper Mario DX
Paper Mario (N64) modding
 
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omo_01_hit.h
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1#define COLLIDER_Root 0x34
2#define COLLIDER_Default 0x33
3#define COLLIDER_o706 0x32
4#define COLLIDER_o702 0x31
5#define COLLIDER_t_2 0x30
6#define COLLIDER_o477 0x2F
7#define COLLIDER_o586 0x2E
8#define COLLIDER_o437 0x2D
9#define COLLIDER_g133 0x2C
10#define COLLIDER_o422 0x2B
11#define COLLIDER_o421 0x2A
12#define COLLIDER_o353 0x29
13#define COLLIDER_t_1 0x28
14#define COLLIDER_o298 0x27
15#define COLLIDER_o305 0x26
16#define COLLIDER_o307 0x25
17#define COLLIDER_o443 0x24
18#define COLLIDER_o297 0x23
19#define COLLIDER_o442 0x22
20#define COLLIDER_g179 0x21
21#define COLLIDER_o373 0x20
22#define COLLIDER_o450 0x1F
23#define COLLIDER_o707 0x1E
24#define COLLIDER_o444 0x1D
25#define COLLIDER_o438 0x1C
26#define COLLIDER_tu_2 0x1B
27#define COLLIDER_o379 0x1A
28#define COLLIDER_dai 0x19
29#define COLLIDER_o43 0x18
30#define COLLIDER_o426 0x17
31#define COLLIDER_g135 0x16
32#define COLLIDER_o432 0x15
33#define COLLIDER_o338 0x14
34#define COLLIDER_o709 0x13
35#define COLLIDER_o708 0x12
36#define COLLIDER_o197 0x11
37#define COLLIDER_o497 0x10
38#define COLLIDER_o344 0xF
39#define COLLIDER_o343 0xE
40#define COLLIDER_o342 0xD
41#define COLLIDER_g134 0xC
42#define COLLIDER_o337 0xB
43#define COLLIDER_o339 0xA
44#define COLLIDER_o178 0x9
45#define COLLIDER_tu_1 0x8
46#define COLLIDER_o703 0x7
47#define COLLIDER_o371 0x6
48#define COLLIDER_o306 0x5
49#define COLLIDER_bero 0x4
50#define COLLIDER_o705 0x3
51#define COLLIDER_o341 0x2
52#define COLLIDER_deilit1 0x1
53#define COLLIDER_deili1 0x0
54
55#define ZONE_Root 0x4
56#define ZONE_g187 0x3
57#define ZONE_o526 0x2
58#define ZONE_o519 0x1
59#define ZONE_o518 0x0
60