Paper Mario DX
Paper Mario (N64) modding
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omo_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x34
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#define COLLIDER_Default 0x33
3
#define COLLIDER_o706 0x32
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#define COLLIDER_o702 0x31
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#define COLLIDER_t_2 0x30
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#define COLLIDER_o477 0x2F
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#define COLLIDER_o586 0x2E
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#define COLLIDER_o437 0x2D
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#define COLLIDER_g133 0x2C
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#define COLLIDER_o422 0x2B
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#define COLLIDER_o421 0x2A
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#define COLLIDER_o353 0x29
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#define COLLIDER_t_1 0x28
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#define COLLIDER_o298 0x27
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#define COLLIDER_o305 0x26
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#define COLLIDER_o307 0x25
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#define COLLIDER_o443 0x24
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#define COLLIDER_o297 0x23
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#define COLLIDER_o442 0x22
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#define COLLIDER_g179 0x21
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#define COLLIDER_o373 0x20
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#define COLLIDER_o450 0x1F
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#define COLLIDER_o707 0x1E
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#define COLLIDER_o444 0x1D
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#define COLLIDER_o438 0x1C
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#define COLLIDER_tu_2 0x1B
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#define COLLIDER_o379 0x1A
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#define COLLIDER_dai 0x19
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#define COLLIDER_o43 0x18
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#define COLLIDER_o426 0x17
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#define COLLIDER_g135 0x16
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#define COLLIDER_o432 0x15
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#define COLLIDER_o338 0x14
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#define COLLIDER_o709 0x13
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#define COLLIDER_o708 0x12
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#define COLLIDER_o197 0x11
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#define COLLIDER_o497 0x10
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#define COLLIDER_o344 0xF
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#define COLLIDER_o343 0xE
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#define COLLIDER_o342 0xD
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#define COLLIDER_g134 0xC
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#define COLLIDER_o337 0xB
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#define COLLIDER_o339 0xA
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#define COLLIDER_o178 0x9
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#define COLLIDER_tu_1 0x8
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#define COLLIDER_o703 0x7
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#define COLLIDER_o371 0x6
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#define COLLIDER_o306 0x5
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#define COLLIDER_bero 0x4
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#define COLLIDER_o705 0x3
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#define COLLIDER_o341 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x4
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#define ZONE_g187 0x3
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#define ZONE_o526 0x2
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#define ZONE_o519 0x1
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#define ZONE_o518 0x0
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include
mapfs
omo_01_hit.h
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