Paper Mario DX
Paper Mario (N64) modding
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omo_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
2
#define COLLIDER_Default 0x2D
3
#define COLLIDER_o784 0x2C
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#define COLLIDER_o781 0x2B
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#define COLLIDER_g159 0x2A
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#define COLLIDER_o796 0x29
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#define COLLIDER_o326 0x28
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#define COLLIDER_o381 0x27
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#define COLLIDER_o514 0x26
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#define COLLIDER_o642 0x25
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#define COLLIDER_o608 0x24
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#define COLLIDER_in_2 0x23
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#define COLLIDER_o515 0x22
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#define COLLIDER_o766 0x21
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#define COLLIDER_o644 0x20
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#define COLLIDER_o769 0x1F
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#define COLLIDER_g115 0x1E
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#define COLLIDER_o797 0x1D
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#define COLLIDER_o645 0x1C
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#define COLLIDER_o750 0x1B
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#define COLLIDER_o762 0x1A
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#define COLLIDER_o767 0x19
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#define COLLIDER_o330 0x18
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#define COLLIDER_o646 0x17
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#define COLLIDER_g132 0x16
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#define COLLIDER_o479 0x15
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#define COLLIDER_o478 0x14
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#define COLLIDER_o477 0x13
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#define COLLIDER_o355 0x12
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#define COLLIDER_o354 0x11
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#define COLLIDER_g147 0x10
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#define COLLIDER_o459 0xF
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#define COLLIDER_o490 0xE
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#define COLLIDER_o489 0xD
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#define COLLIDER_o480 0xC
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#define COLLIDER_g248 0xB
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#define COLLIDER_o460 0xA
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#define COLLIDER_o353 0x9
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#define COLLIDER_o593 0x8
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#define COLLIDER_dai 0x7
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#define COLLIDER_o236 0x6
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#define COLLIDER_o382 0x5
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#define COLLIDER_bero 0x4
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#define COLLIDER_o793 0x3
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#define COLLIDER_o234 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g255 0x5
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#define ZONE_o781 0x4
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#define ZONE_g254 0x3
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#define ZONE_o782 0x2
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#define ZONE_o779 0x1
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#define ZONE_o780 0x0
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include
mapfs
omo_04_hit.h
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