Paper Mario DX
Paper Mario (N64) modding
 
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omo_04_hit.h
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1#define COLLIDER_Root 0x2E
2#define COLLIDER_Default 0x2D
3#define COLLIDER_o784 0x2C
4#define COLLIDER_o781 0x2B
5#define COLLIDER_g159 0x2A
6#define COLLIDER_o796 0x29
7#define COLLIDER_o326 0x28
8#define COLLIDER_o381 0x27
9#define COLLIDER_o514 0x26
10#define COLLIDER_o642 0x25
11#define COLLIDER_o608 0x24
12#define COLLIDER_in_2 0x23
13#define COLLIDER_o515 0x22
14#define COLLIDER_o766 0x21
15#define COLLIDER_o644 0x20
16#define COLLIDER_o769 0x1F
17#define COLLIDER_g115 0x1E
18#define COLLIDER_o797 0x1D
19#define COLLIDER_o645 0x1C
20#define COLLIDER_o750 0x1B
21#define COLLIDER_o762 0x1A
22#define COLLIDER_o767 0x19
23#define COLLIDER_o330 0x18
24#define COLLIDER_o646 0x17
25#define COLLIDER_g132 0x16
26#define COLLIDER_o479 0x15
27#define COLLIDER_o478 0x14
28#define COLLIDER_o477 0x13
29#define COLLIDER_o355 0x12
30#define COLLIDER_o354 0x11
31#define COLLIDER_g147 0x10
32#define COLLIDER_o459 0xF
33#define COLLIDER_o490 0xE
34#define COLLIDER_o489 0xD
35#define COLLIDER_o480 0xC
36#define COLLIDER_g248 0xB
37#define COLLIDER_o460 0xA
38#define COLLIDER_o353 0x9
39#define COLLIDER_o593 0x8
40#define COLLIDER_dai 0x7
41#define COLLIDER_o236 0x6
42#define COLLIDER_o382 0x5
43#define COLLIDER_bero 0x4
44#define COLLIDER_o793 0x3
45#define COLLIDER_o234 0x2
46#define COLLIDER_deilit1 0x1
47#define COLLIDER_deili1 0x0
48
49#define ZONE_Root 0x6
50#define ZONE_g255 0x5
51#define ZONE_o781 0x4
52#define ZONE_g254 0x3
53#define ZONE_o782 0x2
54#define ZONE_o779 0x1
55#define ZONE_o780 0x0
56