Paper Mario DX
Paper Mario (N64) modding
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omo_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x53
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#define COLLIDER_popo 0x52
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#define COLLIDER_pp1 0x51
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#define COLLIDER_p1 0x50
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#define COLLIDER_g139 0x4F
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#define COLLIDER_o477 0x4E
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#define COLLIDER_o476 0x4D
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#define COLLIDER_o475 0x4C
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#define COLLIDER_o474 0x4B
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#define COLLIDER_o472 0x4A
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#define COLLIDER_o462 0x49
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#define COLLIDER_g132 0x48
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#define COLLIDER_o442 0x47
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#define COLLIDER_o441 0x46
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#define COLLIDER_o440 0x45
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#define COLLIDER_o461 0x44
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#define COLLIDER_g131 0x43
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#define COLLIDER_o439 0x42
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#define COLLIDER_o438 0x41
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#define COLLIDER_senro 0x40
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#define COLLIDER_g130 0x3F
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#define COLLIDER_3 0x3E
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#define COLLIDER_o437 0x3D
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#define COLLIDER_o374 0x3C
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#define COLLIDER_o484 0x3B
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#define COLLIDER_taiko 0x3A
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#define COLLIDER_o436 0x39
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#define COLLIDER_o435 0x38
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#define COLLIDER_tumi2 0x37
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#define COLLIDER_o425 0x36
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#define COLLIDER_o424 0x35
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#define COLLIDER_o423 0x34
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#define COLLIDER_obj 0x33
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#define COLLIDER_o456 0x32
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#define COLLIDER_o455 0x31
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#define COLLIDER_yuka 0x30
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#define COLLIDER_stage 0x2F
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#define COLLIDER_o434 0x2E
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#define COLLIDER_o433 0x2D
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#define COLLIDER_o432 0x2C
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#define COLLIDER_o431 0x2B
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#define COLLIDER_mon_p2 0x2A
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#define COLLIDER_fumi1 0x29
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#define COLLIDER_o331 0x28
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#define COLLIDER_o328 0x27
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#define COLLIDER_fumi2 0x26
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#define COLLIDER_o362 0x25
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#define COLLIDER_o430 0x24
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#define COLLIDER_o429 0x23
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#define COLLIDER_fumi 0x22
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#define COLLIDER_o359 0x21
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#define COLLIDER_o373 0x20
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#define COLLIDER_tumi1 0x1F
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#define COLLIDER_o366 0x1E
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#define COLLIDER_o364 0x1D
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#define COLLIDER_o363 0x1C
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#define COLLIDER_2 0x1B
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#define COLLIDER_1 0x1A
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#define COLLIDER_mon 0x19
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#define COLLIDER_mon1 0x18
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#define COLLIDER_mon_p1 0x17
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#define COLLIDER_saku 0x16
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#define COLLIDER_mon_k2 0x15
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#define COLLIDER_waku 0x14
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#define COLLIDER_sai 0x13
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#define COLLIDER_o428 0x12
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#define COLLIDER_o427 0x11
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#define COLLIDER_4 0x10
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#define COLLIDER_g135 0xF
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#define COLLIDER_deilit4 0xE
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#define COLLIDER_deili4 0xD
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#define COLLIDER_deilit3 0xC
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#define COLLIDER_deili3 0xB
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#define COLLIDER_deilit2 0xA
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#define COLLIDER_deili2 0x9
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#define COLLIDER_deilit1 0x8
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#define COLLIDER_deili1 0x7
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#define COLLIDER_g134 0x6
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#define COLLIDER_o483 0x5
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#define COLLIDER_o481 0x4
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#define COLLIDER_tt4 0x3
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#define COLLIDER_tt3 0x2
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#define COLLIDER_tt2 0x1
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#define COLLIDER_tt1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g120 0x5
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#define ZONE_o405 0x4
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#define ZONE_g119 0x3
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#define ZONE_o417 0x2
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#define ZONE_o416 0x1
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#define ZONE_o415 0x0
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include
mapfs
omo_05_hit.h
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