Paper Mario DX
Paper Mario (N64) modding
 
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omo_07_hit.h
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1#define COLLIDER_Root 0x1A
2#define COLLIDER_g298 0x19
3#define COLLIDER_o774 0x18
4#define COLLIDER_g293 0x17
5#define COLLIDER_g294 0x16
6#define COLLIDER_tt1 0x15
7#define COLLIDER_g125 0x14
8#define COLLIDER_o669 0x13
9#define COLLIDER_o675 0x12
10#define COLLIDER_o670 0x11
11#define COLLIDER_o353 0x10
12#define COLLIDER_o352 0xF
13#define COLLIDER_o466 0xE
14#define COLLIDER_o480 0xD
15#define COLLIDER_dai 0xC
16#define COLLIDER_o141 0xB
17#define COLLIDER_o662 0xA
18#define COLLIDER_g115 0x9
19#define COLLIDER_o717 0x8
20#define COLLIDER_o330 0x7
21#define COLLIDER_o637 0x6
22#define COLLIDER_o399 0x5
23#define COLLIDER_bero 0x4
24#define COLLIDER_o771 0x3
25#define COLLIDER_o630 0x2
26#define COLLIDER_deilit1 0x1
27#define COLLIDER_deili1 0x0
28
29#define ZONE_Root 0x6
30#define ZONE_g290 0x5
31#define ZONE_o736 0x4
32#define ZONE_o735 0x3
33#define ZONE_o734 0x2
34#define ZONE_g289 0x1
35#define ZONE_o733 0x0
36