Paper Mario DX
Paper Mario (N64) modding
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omo_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
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#define COLLIDER_g298 0x19
3
#define COLLIDER_o774 0x18
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#define COLLIDER_g293 0x17
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#define COLLIDER_g294 0x16
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#define COLLIDER_tt1 0x15
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#define COLLIDER_g125 0x14
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#define COLLIDER_o669 0x13
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#define COLLIDER_o675 0x12
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#define COLLIDER_o670 0x11
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#define COLLIDER_o353 0x10
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#define COLLIDER_o352 0xF
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#define COLLIDER_o466 0xE
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#define COLLIDER_o480 0xD
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#define COLLIDER_dai 0xC
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#define COLLIDER_o141 0xB
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#define COLLIDER_o662 0xA
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#define COLLIDER_g115 0x9
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#define COLLIDER_o717 0x8
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#define COLLIDER_o330 0x7
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#define COLLIDER_o637 0x6
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#define COLLIDER_o399 0x5
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#define COLLIDER_bero 0x4
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#define COLLIDER_o771 0x3
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#define COLLIDER_o630 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g290 0x5
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#define ZONE_o736 0x4
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#define ZONE_o735 0x3
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#define ZONE_o734 0x2
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#define ZONE_g289 0x1
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#define ZONE_o733 0x0
36
include
mapfs
omo_07_hit.h
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