Paper Mario DX
Paper Mario (N64) modding
 
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omo_09_hit.h
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1#define COLLIDER_Root 0x33
2#define COLLIDER_g330 0x32
3#define COLLIDER_hako 0x31
4#define COLLIDER_h_3 0x30
5#define COLLIDER_h3 0x2F
6#define COLLIDER_h_2 0x2E
7#define COLLIDER_h2 0x2D
8#define COLLIDER_h_1 0x2C
9#define COLLIDER_h1 0x2B
10#define COLLIDER_start 0x2A
11#define COLLIDER_s1 0x29
12#define COLLIDER_g327 0x28
13#define COLLIDER_hontai 0x27
14#define COLLIDER_o882 0x26
15#define COLLIDER_o881 0x25
16#define COLLIDER_o863 0x24
17#define COLLIDER_g324 0x23
18#define COLLIDER_o933 0x22
19#define COLLIDER_o935 0x21
20#define COLLIDER_o939 0x20
21#define COLLIDER_o477 0x1F
22#define COLLIDER_u 0x1E
23#define COLLIDER_u6 0x1D
24#define COLLIDER_u5 0x1C
25#define COLLIDER_u4 0x1B
26#define COLLIDER_u3 0x1A
27#define COLLIDER_u2 0x19
28#define COLLIDER_u1 0x18
29#define COLLIDER_stop 0x17
30#define COLLIDER_dai 0x16
31#define COLLIDER_o329 0x15
32#define COLLIDER_o622 0x14
33#define COLLIDER_yuka 0x13
34#define COLLIDER_o821 0x12
35#define COLLIDER_o478 0x11
36#define COLLIDER_o488 0x10
37#define COLLIDER_g321 0xF
38#define COLLIDER_o911 0xE
39#define COLLIDER_o907 0xD
40#define COLLIDER_o906 0xC
41#define COLLIDER_o904 0xB
42#define COLLIDER_o538 0xA
43#define COLLIDER_o858 0x9
44#define COLLIDER_o914 0x8
45#define COLLIDER_g289 0x7
46#define COLLIDER_o326 0x6
47#define COLLIDER_o893 0x5
48#define COLLIDER_o777 0x4
49#define COLLIDER_bero 0x3
50#define COLLIDER_o940 0x2
51#define COLLIDER_deilit1 0x1
52#define COLLIDER_deili1 0x0
53
54#define ZONE_Root 0x9
55#define ZONE_g328 0x8
56#define ZONE_o925 0x7
57#define ZONE_o924 0x6
58#define ZONE_o923 0x5
59#define ZONE_g323 0x4
60#define ZONE_o917 0x3
61#define ZONE_g322 0x2
62#define ZONE_o916 0x1
63#define ZONE_o915 0x0
64