Paper Mario DX
Paper Mario (N64) modding
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omo_09_hit.h
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1
#define COLLIDER_Root 0x33
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#define COLLIDER_g330 0x32
3
#define COLLIDER_hako 0x31
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#define COLLIDER_h_3 0x30
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#define COLLIDER_h3 0x2F
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#define COLLIDER_h_2 0x2E
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#define COLLIDER_h2 0x2D
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#define COLLIDER_h_1 0x2C
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#define COLLIDER_h1 0x2B
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#define COLLIDER_start 0x2A
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#define COLLIDER_s1 0x29
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#define COLLIDER_g327 0x28
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#define COLLIDER_hontai 0x27
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#define COLLIDER_o882 0x26
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#define COLLIDER_o881 0x25
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#define COLLIDER_o863 0x24
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#define COLLIDER_g324 0x23
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#define COLLIDER_o933 0x22
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#define COLLIDER_o935 0x21
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#define COLLIDER_o939 0x20
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#define COLLIDER_o477 0x1F
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#define COLLIDER_u 0x1E
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#define COLLIDER_u6 0x1D
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#define COLLIDER_u5 0x1C
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#define COLLIDER_u4 0x1B
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#define COLLIDER_u3 0x1A
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#define COLLIDER_u2 0x19
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#define COLLIDER_u1 0x18
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#define COLLIDER_stop 0x17
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#define COLLIDER_dai 0x16
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#define COLLIDER_o329 0x15
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#define COLLIDER_o622 0x14
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#define COLLIDER_yuka 0x13
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#define COLLIDER_o821 0x12
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#define COLLIDER_o478 0x11
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#define COLLIDER_o488 0x10
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#define COLLIDER_g321 0xF
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#define COLLIDER_o911 0xE
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#define COLLIDER_o907 0xD
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#define COLLIDER_o906 0xC
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#define COLLIDER_o904 0xB
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#define COLLIDER_o538 0xA
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#define COLLIDER_o858 0x9
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#define COLLIDER_o914 0x8
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#define COLLIDER_g289 0x7
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#define COLLIDER_o326 0x6
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#define COLLIDER_o893 0x5
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#define COLLIDER_o777 0x4
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#define COLLIDER_bero 0x3
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#define COLLIDER_o940 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x9
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#define ZONE_g328 0x8
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#define ZONE_o925 0x7
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#define ZONE_o924 0x6
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#define ZONE_o923 0x5
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#define ZONE_g323 0x4
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#define ZONE_o917 0x3
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#define ZONE_g322 0x2
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#define ZONE_o916 0x1
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#define ZONE_o915 0x0
64
include
mapfs
omo_09_hit.h
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