Paper Mario DX
Paper Mario (N64) modding
 
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omo_12_hit.h
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1#define COLLIDER_Root 0x13
2#define COLLIDER_Default 0x12
3#define COLLIDER_o831 0x11
4#define COLLIDER_o830 0x10
5#define COLLIDER_omo 0xF
6#define COLLIDER_o478 0xE
7#define COLLIDER_o381 0xD
8#define COLLIDER_o479 0xC
9#define COLLIDER_g248 0xB
10#define COLLIDER_o821 0xA
11#define COLLIDER_deilit1 0x9
12#define COLLIDER_deili1 0x8
13#define COLLIDER_dai 0x7
14#define COLLIDER_o725 0x6
15#define COLLIDER_o814 0x5
16#define COLLIDER_o331 0x4
17#define COLLIDER_o330 0x3
18#define COLLIDER_o326 0x2
19#define COLLIDER_o819 0x1
20#define COLLIDER_o817 0x0
21
22#define ZONE_Root 0x4
23#define ZONE_g259 0x3
24#define ZONE_o823 0x2
25#define ZONE_o822 0x1
26#define ZONE_o821 0x0
27