Paper Mario DX
Paper Mario (N64) modding
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omo_12_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x13
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#define COLLIDER_Default 0x12
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#define COLLIDER_o831 0x11
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#define COLLIDER_o830 0x10
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#define COLLIDER_omo 0xF
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#define COLLIDER_o478 0xE
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#define COLLIDER_o381 0xD
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#define COLLIDER_o479 0xC
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#define COLLIDER_g248 0xB
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#define COLLIDER_o821 0xA
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#define COLLIDER_deilit1 0x9
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#define COLLIDER_deili1 0x8
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#define COLLIDER_dai 0x7
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#define COLLIDER_o725 0x6
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#define COLLIDER_o814 0x5
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#define COLLIDER_o331 0x4
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#define COLLIDER_o330 0x3
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#define COLLIDER_o326 0x2
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#define COLLIDER_o819 0x1
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#define COLLIDER_o817 0x0
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#define ZONE_Root 0x4
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#define ZONE_g259 0x3
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#define ZONE_o823 0x2
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#define ZONE_o822 0x1
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#define ZONE_o821 0x0
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include
mapfs
omo_12_hit.h
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