Paper Mario DX
Paper Mario (N64) modding
 
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omo_12_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1B
2#define MODEL_omo 0x1A
3#define MODEL_saikoro 0x19
4#define MODEL_o385 0x18
5#define MODEL_o382 0x17
6#define MODEL_o381 0x16
7#define MODEL_g152 0x15
8#define MODEL_o480 0x14
9#define MODEL_o479 0x13
10#define MODEL_dai 0x12
11#define MODEL_yu_kabe 0x11
12#define MODEL_o466 0x10
13#define MODEL_o725 0xF
14#define MODEL_o331 0xE
15#define MODEL_in_1 0xD
16#define MODEL_o330 0xC
17#define MODEL_o813 0xB
18#define MODEL_kabe_u 0xA
19#define MODEL_o821 0x9
20#define MODEL_o819 0x8
21#define MODEL_o326 0x7
22#define MODEL_bero 0x6
23#define MODEL_o778 0x5
24#define MODEL_rakugaki 0x4
25#define MODEL_o572 0x3
26#define MODEL_o570 0x2
27#define MODEL_o559 0x1
28#define MODEL_o820 0x0
29