Paper Mario DX
Paper Mario (N64) modding
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omo_12_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1B
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#define MODEL_omo 0x1A
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#define MODEL_saikoro 0x19
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#define MODEL_o385 0x18
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#define MODEL_o382 0x17
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#define MODEL_o381 0x16
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#define MODEL_g152 0x15
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#define MODEL_o480 0x14
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#define MODEL_o479 0x13
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#define MODEL_dai 0x12
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#define MODEL_yu_kabe 0x11
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#define MODEL_o466 0x10
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#define MODEL_o725 0xF
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#define MODEL_o331 0xE
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#define MODEL_in_1 0xD
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#define MODEL_o330 0xC
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#define MODEL_o813 0xB
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#define MODEL_kabe_u 0xA
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#define MODEL_o821 0x9
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#define MODEL_o819 0x8
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#define MODEL_o326 0x7
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#define MODEL_bero 0x6
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#define MODEL_o778 0x5
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#define MODEL_rakugaki 0x4
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#define MODEL_o572 0x3
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#define MODEL_o570 0x2
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#define MODEL_o559 0x1
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#define MODEL_o820 0x0
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include
mapfs
omo_12_shape.h
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