Paper Mario DX
Paper Mario (N64) modding
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omo_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_hey 0x20
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#define COLLIDER_he 0x1F
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#define COLLIDER_g262 0x1E
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#define COLLIDER_o830 0x1D
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#define COLLIDER_kabe_u 0x1C
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#define COLLIDER_o852 0x1B
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#define COLLIDER_o851 0x1A
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#define COLLIDER_o403 0x19
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#define COLLIDER_omo 0x18
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#define COLLIDER_o816 0x17
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#define COLLIDER_o479 0x16
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#define COLLIDER_g155 0x15
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#define COLLIDER_o353 0x14
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#define COLLIDER_o352 0x13
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#define COLLIDER_o466 0x12
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#define COLLIDER_in_2 0x11
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#define COLLIDER_o850 0x10
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#define COLLIDER_o849 0xF
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#define COLLIDER_o354 0xE
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#define COLLIDER_o854 0xD
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#define COLLIDER_o514 0xC
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#define COLLIDER_o818 0xB
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#define COLLIDER_o538 0xA
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#define COLLIDER_o515 0x9
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#define COLLIDER_bero 0x8
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#define COLLIDER_o836 0x7
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#define COLLIDER_o835 0x6
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#define COLLIDER_o833 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_deili2 0x3
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#define COLLIDER_o832 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0xA
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#define ZONE_g263 0x9
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#define ZONE_o836 0x8
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#define ZONE_o825 0x7
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#define ZONE_g262 0x6
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#define ZONE_o839 0x5
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#define ZONE_o830 0x4
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#define ZONE_o838 0x3
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#define ZONE_o823 0x2
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#define ZONE_o837 0x1
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#define ZONE_o824 0x0
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include
mapfs
omo_13_hit.h
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