Paper Mario DX
Paper Mario (N64) modding
 
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omo_14_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_omo 0x1C
3#define COLLIDER_o830 0x1B
4#define COLLIDER_o353 0x1A
5#define COLLIDER_o845 0x19
6#define COLLIDER_o479 0x18
7#define COLLIDER_o478 0x17
8#define COLLIDER_o475 0x16
9#define COLLIDER_g265 0x15
10#define COLLIDER_o843 0x14
11#define COLLIDER_o840 0x13
12#define COLLIDER_o844 0x12
13#define COLLIDER_kabe_u 0x11
14#define COLLIDER_o559 0x10
15#define COLLIDER_o829 0xF
16#define COLLIDER_o819 0xE
17#define COLLIDER_o330 0xD
18#define COLLIDER_o827 0xC
19#define COLLIDER_yuka 0xB
20#define COLLIDER_o326 0xA
21#define COLLIDER_o572 0x9
22#define COLLIDER_bero 0x8
23#define COLLIDER_o834 0x7
24#define COLLIDER_tt1 0x6
25#define COLLIDER_o582 0x5
26#define COLLIDER_deilit2 0x4
27#define COLLIDER_deili2 0x3
28#define COLLIDER_o813 0x2
29#define COLLIDER_deilit1 0x1
30#define COLLIDER_deili1 0x0
31
32#define ZONE_Root 0x5
33#define ZONE_g268 0x4
34#define ZONE_o837 0x3
35#define ZONE_o836 0x2
36#define ZONE_o835 0x1
37#define ZONE_o778 0x0
38