Paper Mario DX
Paper Mario (N64) modding
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omo_14_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
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#define COLLIDER_omo 0x1C
3
#define COLLIDER_o830 0x1B
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#define COLLIDER_o353 0x1A
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#define COLLIDER_o845 0x19
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#define COLLIDER_o479 0x18
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#define COLLIDER_o478 0x17
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#define COLLIDER_o475 0x16
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#define COLLIDER_g265 0x15
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#define COLLIDER_o843 0x14
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#define COLLIDER_o840 0x13
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#define COLLIDER_o844 0x12
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#define COLLIDER_kabe_u 0x11
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#define COLLIDER_o559 0x10
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#define COLLIDER_o829 0xF
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#define COLLIDER_o819 0xE
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#define COLLIDER_o330 0xD
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#define COLLIDER_o827 0xC
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#define COLLIDER_yuka 0xB
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#define COLLIDER_o326 0xA
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#define COLLIDER_o572 0x9
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#define COLLIDER_bero 0x8
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#define COLLIDER_o834 0x7
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#define COLLIDER_tt1 0x6
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#define COLLIDER_o582 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_deili2 0x3
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#define COLLIDER_o813 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x5
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#define ZONE_g268 0x4
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#define ZONE_o837 0x3
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#define ZONE_o836 0x2
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#define ZONE_o835 0x1
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#define ZONE_o778 0x0
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include
mapfs
omo_14_hit.h
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