Paper Mario DX
Paper Mario (N64) modding
 
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omo_14_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x32
2#define MODEL_g266 0x31
3#define MODEL_o838 0x30
4#define MODEL_o837 0x2F
5#define MODEL_o835 0x2E
6#define MODEL_o834 0x2D
7#define MODEL_bom 0x2C
8#define MODEL_bom_no 0x2B
9#define MODEL_o827 0x2A
10#define MODEL_bom_ato 0x29
11#define MODEL_o821 0x28
12#define MODEL_bom_mae 0x27
13#define MODEL_o828 0x26
14#define MODEL_o823 0x25
15#define MODEL_omo 0x24
16#define MODEL_g265 0x23
17#define MODEL_o832 0x22
18#define MODEL_o831 0x21
19#define MODEL_o830 0x20
20#define MODEL_o829 0x1F
21#define MODEL_g125 0x1E
22#define MODEL_o355 0x1D
23#define MODEL_o354 0x1C
24#define MODEL_o353 0x1B
25#define MODEL_o352 0x1A
26#define MODEL_g152 0x19
27#define MODEL_o480 0x18
28#define MODEL_o479 0x17
29#define MODEL_g151 0x16
30#define MODEL_o475 0x15
31#define MODEL_dai 0x14
32#define MODEL_yu_kabe 0x13
33#define MODEL_o840 0x12
34#define MODEL_o466 0x11
35#define MODEL_o725 0x10
36#define MODEL_o331 0xF
37#define MODEL_in_1 0xE
38#define MODEL_o330 0xD
39#define MODEL_o813 0xC
40#define MODEL_kabe_u 0xB
41#define MODEL_o819 0xA
42#define MODEL_yuka 0x9
43#define MODEL_o326 0x8
44#define MODEL_bero 0x7
45#define MODEL_o822 0x6
46#define MODEL_o778 0x5
47#define MODEL_rakugaki 0x4
48#define MODEL_o572 0x3
49#define MODEL_o570 0x2
50#define MODEL_o559 0x1
51#define MODEL_o833 0x0
52