Paper Mario DX
Paper Mario (N64) modding
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omo_14_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x32
2
#define MODEL_g266 0x31
3
#define MODEL_o838 0x30
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#define MODEL_o837 0x2F
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#define MODEL_o835 0x2E
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#define MODEL_o834 0x2D
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#define MODEL_bom 0x2C
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#define MODEL_bom_no 0x2B
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#define MODEL_o827 0x2A
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#define MODEL_bom_ato 0x29
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#define MODEL_o821 0x28
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#define MODEL_bom_mae 0x27
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#define MODEL_o828 0x26
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#define MODEL_o823 0x25
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#define MODEL_omo 0x24
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#define MODEL_g265 0x23
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#define MODEL_o832 0x22
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#define MODEL_o831 0x21
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#define MODEL_o830 0x20
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#define MODEL_o829 0x1F
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#define MODEL_g125 0x1E
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#define MODEL_o355 0x1D
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#define MODEL_o354 0x1C
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#define MODEL_o353 0x1B
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#define MODEL_o352 0x1A
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#define MODEL_g152 0x19
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#define MODEL_o480 0x18
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#define MODEL_o479 0x17
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#define MODEL_g151 0x16
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#define MODEL_o475 0x15
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#define MODEL_dai 0x14
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#define MODEL_yu_kabe 0x13
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#define MODEL_o840 0x12
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#define MODEL_o466 0x11
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#define MODEL_o725 0x10
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#define MODEL_o331 0xF
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#define MODEL_in_1 0xE
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#define MODEL_o330 0xD
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#define MODEL_o813 0xC
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#define MODEL_kabe_u 0xB
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#define MODEL_o819 0xA
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#define MODEL_yuka 0x9
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#define MODEL_o326 0x8
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#define MODEL_bero 0x7
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#define MODEL_o822 0x6
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#define MODEL_o778 0x5
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#define MODEL_rakugaki 0x4
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#define MODEL_o572 0x3
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#define MODEL_o570 0x2
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#define MODEL_o559 0x1
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#define MODEL_o833 0x0
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include
mapfs
omo_14_shape.h
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