Paper Mario DX
Paper Mario (N64) modding
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omo_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2A
2
#define COLLIDER_rou 0x29
3
#define COLLIDER_o421 0x28
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#define COLLIDER_o382 0x27
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#define COLLIDER_o381 0x26
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#define COLLIDER_o415 0x25
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#define COLLIDER_9 0x24
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#define COLLIDER_o436 0x23
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#define COLLIDER_o303 0x22
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#define COLLIDER_8 0x21
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#define COLLIDER_o302 0x20
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#define COLLIDER_o294 0x1F
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#define COLLIDER_o234 0x1E
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#define COLLIDER_7 0x1D
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#define COLLIDER_o293 0x1C
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#define COLLIDER_o292 0x1B
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#define COLLIDER_6 0x1A
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#define COLLIDER_o373 0x19
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#define COLLIDER_o443 0x18
20
#define COLLIDER_o335 0x17
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#define COLLIDER_o140 0x16
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#define COLLIDER_5 0x15
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#define COLLIDER_o43 0x14
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#define COLLIDER_o362 0x13
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#define COLLIDER_4 0x12
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#define COLLIDER_o355 0x11
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#define COLLIDER_o354 0x10
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#define COLLIDER_o437 0xF
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#define COLLIDER_3 0xE
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#define COLLIDER_o442 0xD
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#define COLLIDER_o441 0xC
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#define COLLIDER_o353 0xB
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#define COLLIDER_o357 0xA
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#define COLLIDER_o371 0x9
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#define COLLIDER_2 0x8
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#define COLLIDER_o347 0x7
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#define COLLIDER_o348 0x6
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#define COLLIDER_1 0x5
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#define COLLIDER_o434 0x4
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#define COLLIDER_bero 0x3
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#define COLLIDER_o439 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x7
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#define ZONE_kabe 0x6
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#define ZONE_o444 0x5
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#define ZONE_camera 0x4
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#define ZONE_o435 0x3
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#define ZONE_dai 0x2
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#define ZONE_o439 0x1
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#define ZONE_o43 0x0
53
include
mapfs
omo_15_hit.h
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