Paper Mario DX
Paper Mario (N64) modding
 
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omo_15_hit.h
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1#define COLLIDER_Root 0x2A
2#define COLLIDER_rou 0x29
3#define COLLIDER_o421 0x28
4#define COLLIDER_o382 0x27
5#define COLLIDER_o381 0x26
6#define COLLIDER_o415 0x25
7#define COLLIDER_9 0x24
8#define COLLIDER_o436 0x23
9#define COLLIDER_o303 0x22
10#define COLLIDER_8 0x21
11#define COLLIDER_o302 0x20
12#define COLLIDER_o294 0x1F
13#define COLLIDER_o234 0x1E
14#define COLLIDER_7 0x1D
15#define COLLIDER_o293 0x1C
16#define COLLIDER_o292 0x1B
17#define COLLIDER_6 0x1A
18#define COLLIDER_o373 0x19
19#define COLLIDER_o443 0x18
20#define COLLIDER_o335 0x17
21#define COLLIDER_o140 0x16
22#define COLLIDER_5 0x15
23#define COLLIDER_o43 0x14
24#define COLLIDER_o362 0x13
25#define COLLIDER_4 0x12
26#define COLLIDER_o355 0x11
27#define COLLIDER_o354 0x10
28#define COLLIDER_o437 0xF
29#define COLLIDER_3 0xE
30#define COLLIDER_o442 0xD
31#define COLLIDER_o441 0xC
32#define COLLIDER_o353 0xB
33#define COLLIDER_o357 0xA
34#define COLLIDER_o371 0x9
35#define COLLIDER_2 0x8
36#define COLLIDER_o347 0x7
37#define COLLIDER_o348 0x6
38#define COLLIDER_1 0x5
39#define COLLIDER_o434 0x4
40#define COLLIDER_bero 0x3
41#define COLLIDER_o439 0x2
42#define COLLIDER_deilit1 0x1
43#define COLLIDER_deili1 0x0
44
45#define ZONE_Root 0x7
46#define ZONE_kabe 0x6
47#define ZONE_o444 0x5
48#define ZONE_camera 0x4
49#define ZONE_o435 0x3
50#define ZONE_dai 0x2
51#define ZONE_o439 0x1
52#define ZONE_o43 0x0
53