Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
omo_16_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x17
2#define COLLIDER_a5 0x16
3#define COLLIDER_o797 0x15
4#define COLLIDER_o796 0x14
5#define COLLIDER_5 0x13
6#define COLLIDER_a4 0x12
7#define COLLIDER_o795 0x11
8#define COLLIDER_o794 0x10
9#define COLLIDER_4 0xF
10#define COLLIDER_a3 0xE
11#define COLLIDER_o793 0xD
12#define COLLIDER_o792 0xC
13#define COLLIDER_3 0xB
14#define COLLIDER_a2 0xA
15#define COLLIDER_2 0x9
16#define COLLIDER_o807 0x8
17#define COLLIDER_o806 0x7
18#define COLLIDER_bero 0x6
19#define COLLIDER_o811 0x5
20#define COLLIDER_o809 0x4
21#define COLLIDER_deilit2 0x3
22#define COLLIDER_deili2 0x2
23#define COLLIDER_deilit1 0x1
24#define COLLIDER_deili1 0x0
25
26#define ZONE_Root 0x4
27#define ZONE_bero 0x3
28#define ZONE_o778 0x2
29#define ZONE_stage 0x1
30#define ZONE_o611 0x0
31