Paper Mario DX
Paper Mario (N64) modding
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omo_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x17
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#define COLLIDER_a5 0x16
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#define COLLIDER_o797 0x15
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#define COLLIDER_o796 0x14
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#define COLLIDER_5 0x13
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#define COLLIDER_a4 0x12
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#define COLLIDER_o795 0x11
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#define COLLIDER_o794 0x10
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#define COLLIDER_4 0xF
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#define COLLIDER_a3 0xE
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#define COLLIDER_o793 0xD
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#define COLLIDER_o792 0xC
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#define COLLIDER_3 0xB
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#define COLLIDER_a2 0xA
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#define COLLIDER_2 0x9
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#define COLLIDER_o807 0x8
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#define COLLIDER_o806 0x7
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#define COLLIDER_bero 0x6
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#define COLLIDER_o811 0x5
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#define COLLIDER_o809 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x4
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#define ZONE_bero 0x3
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#define ZONE_o778 0x2
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#define ZONE_stage 0x1
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#define ZONE_o611 0x0
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include
mapfs
omo_16_hit.h
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