Paper Mario DX
Paper Mario (N64) modding
 
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omo_17_hit.h
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1#define COLLIDER_Root 0x37
2#define COLLIDER_popo 0x36
3#define COLLIDER_pp1 0x35
4#define COLLIDER_p1 0x34
5#define COLLIDER_6 0x33
6#define COLLIDER_o357 0x32
7#define COLLIDER_o333 0x31
8#define COLLIDER_o410 0x30
9#define COLLIDER_5 0x2F
10#define COLLIDER_o370 0x2E
11#define COLLIDER_o408 0x2D
12#define COLLIDER_o404 0x2C
13#define COLLIDER_o418 0x2B
14#define COLLIDER_o397 0x2A
15#define COLLIDER_4 0x29
16#define COLLIDER_o317 0x28
17#define COLLIDER_o229 0x27
18#define COLLIDER_o409 0x26
19#define COLLIDER_3 0x25
20#define COLLIDER_o382 0x24
21#define COLLIDER_o339 0x23
22#define COLLIDER_o384 0x22
23#define COLLIDER_2 0x21
24#define COLLIDER_o368 0x20
25#define COLLIDER_o364 0x1F
26#define COLLIDER_o337 0x1E
27#define COLLIDER_o363 0x1D
28#define COLLIDER_1 0x1C
29#define COLLIDER_o393 0x1B
30#define COLLIDER_o371 0x1A
31#define COLLIDER_o387 0x19
32#define COLLIDER_o219 0x18
33#define COLLIDER_o394 0x17
34#define COLLIDER_bero 0x16
35#define COLLIDER_o417 0x15
36#define COLLIDER_o416 0x14
37#define COLLIDER_o415 0x13
38#define COLLIDER_o414 0x12
39#define COLLIDER_o411 0x11
40#define COLLIDER_o406 0x10
41#define COLLIDER_o338 0xF
42#define COLLIDER_o405 0xE
43#define COLLIDER_o401 0xD
44#define COLLIDER_o400 0xC
45#define COLLIDER_deilit6 0xB
46#define COLLIDER_deili6 0xA
47#define COLLIDER_deilit5 0x9
48#define COLLIDER_deili5 0x8
49#define COLLIDER_deilit4 0x7
50#define COLLIDER_deili4 0x6
51#define COLLIDER_deilit3 0x5
52#define COLLIDER_deili3 0x4
53#define COLLIDER_deilit2 0x3
54#define COLLIDER_deili2 0x2
55#define COLLIDER_deilit1 0x1
56#define COLLIDER_deili1 0x0
57
58#define ZONE_Root 0x4
59#define ZONE_z 0x3
60#define ZONE_on1 0x2
61#define ZONE_off1 0x1
62#define ZONE_off2 0x0
63